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	Round the rectangle size to prevent float to int casting issues
And other minor style changes
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					 3 changed files with 9 additions and 8 deletions
				
			
		|  | @ -14,8 +14,6 @@ static const float TOP_SCREEN_ASPECT_RATIO = | |||
|     static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; | ||||
| static const float BOT_SCREEN_ASPECT_RATIO = | ||||
|     static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; | ||||
| static const float BOT_TO_TOP_SCREEN_RATIO_DIFFERENCE = | ||||
|     BOT_SCREEN_ASPECT_RATIO - TOP_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
| // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio
 | ||||
| template <class T> | ||||
|  | @ -23,8 +21,8 @@ static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, | |||
|                                            float screen_aspect_ratio) { | ||||
|     float scale = std::min(static_cast<float>(window_area.GetWidth()), | ||||
|                            window_area.GetHeight() / screen_aspect_ratio); | ||||
|     return MathUtil::Rectangle<T>{0, 0, static_cast<T>(scale), | ||||
|                                   static_cast<T>(scale * screen_aspect_ratio)}; | ||||
|     return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), | ||||
|                                   static_cast<T>(std::round(scale * screen_aspect_ratio))}; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { | ||||
|  |  | |||
|  | @ -20,14 +20,16 @@ struct FramebufferLayout { | |||
|  * Factory method for constructing a default FramebufferLayout | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_swapped if true, the bottom screen will be displayed above the top screen | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a FramebufferLayout with only the top screen | ||||
|  * Factory method for constructing a FramebufferLayout with only the top or bottom screen | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed) | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
|  | @ -38,6 +40,7 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa | |||
|  * This is useful in particular because it matches well with a 1920x1080 resolution monitor | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_swapped if true, the bottom screen will be the large display | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||||
|  |  | |||
|  | @ -45,8 +45,8 @@ struct Rectangle { | |||
|         return Rectangle{left, top + y, right, bottom + y}; | ||||
|     } | ||||
|     Rectangle<T> Scale(const float s) const { | ||||
|         return Rectangle{left, top, static_cast<T>((right + left) * s), | ||||
|                          static_cast<T>((top + bottom) * s)}; | ||||
|         return Rectangle{left, top, static_cast<T>(left + GetWidth() * s), | ||||
|                          static_cast<T>(top + GetHeight() * s)}; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
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