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	screen swap - Hotkey mapping
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					 2 changed files with 1 additions and 5 deletions
				
			
		|  | @ -19,10 +19,6 @@ | |||
| #include "video_core/debug_utils/debug_utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
| #define APP_NAME "citra" | ||||
| #define APP_VERSION "0.1-" VERSION | ||||
| #define APP_TITLE APP_NAME " " APP_VERSION | ||||
| #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" | ||||
| 
 | ||||
| EmuThread::EmuThread(GRenderWindow* render_window) | ||||
|     : exec_step(false), running(false), stop_run(false), render_window(render_window) {} | ||||
|  |  | |||
|  | @ -212,7 +212,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { | |||
|             SLOT(OnMenuLoadFile())); | ||||
|     connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, | ||||
|             SLOT(OnStartGame())); | ||||
|     connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this, | ||||
|     connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, | ||||
|             SLOT(OnSwapScreens())); | ||||
| 
 | ||||
|     std::string window_title = | ||||
|  |  | |||
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