web_service: stop using std::future + callback style async

This commit is contained in:
Weiyi Wang 2018-09-12 12:22:48 -04:00
parent 0a4d338ffa
commit 77c1f647cb
23 changed files with 329 additions and 457 deletions

View file

@ -5,9 +5,9 @@
#pragma once
#include <functional>
#include <future>
#include <string>
#include "common/announce_multiplayer_room.h"
#include "web_service/web_backend.h"
namespace WebService {
@ -17,8 +17,8 @@ namespace WebService {
*/
class RoomJson : public AnnounceMultiplayerRoom::Backend {
public:
RoomJson(const std::string& endpoint_url, const std::string& username, const std::string& token)
: endpoint_url(endpoint_url), username(username), token(token) {}
RoomJson(const std::string& host, const std::string& username, const std::string& token)
: client(host, username, token), host(host), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
@ -27,14 +27,15 @@ public:
void AddPlayer(const std::string& nickname,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
std::future<Common::WebResult> Announce() override;
Common::WebResult Announce() override;
void ClearPlayers() override;
std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func) override;
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
void Delete() override;
private:
AnnounceMultiplayerRoom::Room room;
std::string endpoint_url;
Client client;
std::string host;
std::string username;
std::string token;
};