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	renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
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		|  | @ -13,6 +13,10 @@ namespace Frontend { | |||
| class EmuWindow; | ||||
| } | ||||
| 
 | ||||
| namespace FrameDumper { | ||||
| class Backend; | ||||
| } | ||||
| 
 | ||||
| class RendererBase : NonCopyable { | ||||
| public: | ||||
|     /// Used to reference a framebuffer
 | ||||
|  | @ -30,6 +34,12 @@ public: | |||
|     /// Shutdown the renderer
 | ||||
|     virtual void ShutDown() = 0; | ||||
| 
 | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc)
 | ||||
|     virtual void PrepareVideoDumping() = 0; | ||||
| 
 | ||||
|     /// Cleans up after video dumping is ended
 | ||||
|     virtual void CleanupVideoDumping() = 0; | ||||
| 
 | ||||
|     /// Updates the framebuffer layout of the contained render window handle.
 | ||||
|     void UpdateCurrentFramebufferLayout(); | ||||
| 
 | ||||
|  |  | |||
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