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	Network: Send JoinRequest and handle the answer in RoomMember
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					 2 changed files with 125 additions and 2 deletions
				
			
		|  | @ -7,6 +7,7 @@ | |||
| #include <thread> | ||||
| #include "common/assert.h" | ||||
| #include "enet/enet.h" | ||||
| #include "network/packet.h" | ||||
| #include "network/room_member.h" | ||||
| 
 | ||||
| namespace Network { | ||||
|  | @ -18,17 +19,49 @@ public: | |||
|     ENetHost* client = nullptr; ///< ENet network interface.
 | ||||
|     ENetPeer* server = nullptr; ///< The server peer the client is connected to
 | ||||
| 
 | ||||
|     /// Information about the clients connected to the same room as us.
 | ||||
|     MemberList member_information; | ||||
|     /// Information about the room we're connected to.
 | ||||
|     RoomInformation room_information; | ||||
| 
 | ||||
|     std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
 | ||||
|     void SetState(const State new_state); | ||||
|     bool IsConnected() const; | ||||
| 
 | ||||
|     std::string nickname; ///< The nickname of this member.
 | ||||
|     std::string nickname;   ///< The nickname of this member.
 | ||||
|     MacAddress mac_address; ///< The mac_address of this member.
 | ||||
| 
 | ||||
|     std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
 | ||||
|     /// Thread that receives and dispatches network packets
 | ||||
|     std::unique_ptr<std::thread> receive_thread; | ||||
|     void ReceiveLoop(); | ||||
|     void StartLoop(); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Sends data to the room. It will be send on channel 0 with flag RELIABLE | ||||
|      * @param packet The data to send | ||||
|      */ | ||||
|     void Send(Packet& packet); | ||||
|     /**
 | ||||
|      * Sends a request to the server, asking for permission to join a room with the specified | ||||
|      * nickname and preferred mac. | ||||
|      * @params nickname The desired nickname. | ||||
|      * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells | ||||
|      * the server to assign one for us. | ||||
|      */ | ||||
|     void SendJoinRequest(const std::string& nickname, | ||||
|                          const MacAddress& preferred_mac = NoPreferredMac); | ||||
| 
 | ||||
|     /**
 | ||||
|      * Extracts a MAC Address from a received ENet packet. | ||||
|      * @param event The ENet event that was received. | ||||
|      */ | ||||
|     void HandleJoinPacket(const ENetEvent* event); | ||||
|     /**
 | ||||
|      * Extracts RoomInformation and MemberInformation from a received RakNet packet. | ||||
|      * @param event The ENet event that was received. | ||||
|      */ | ||||
|     void HandleRoomInformationPacket(const ENetEvent* event); | ||||
| }; | ||||
| 
 | ||||
| // RoomMemberImpl
 | ||||
|  | @ -50,6 +83,17 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() { | |||
|             if (event.type == ENET_EVENT_TYPE_RECEIVE) { | ||||
|                 switch (event.packet->data[0]) { | ||||
|                 // TODO(B3N30): Handle the other message types
 | ||||
|                 case IdRoomInformation: | ||||
|                     HandleRoomInformationPacket(&event); | ||||
|                     break; | ||||
|                 case IdJoinSuccess: | ||||
|                     // The join request was successful, we are now in the room.
 | ||||
|                     // If we joined successfully, there must be at least one client in the room: us.
 | ||||
|                     ASSERT_MSG(member_information.size() > 0, | ||||
|                                "We have not yet received member information."); | ||||
|                     HandleJoinPacket(&event); // Get the MAC Address for the client
 | ||||
|                     SetState(State::Joined); | ||||
|                     break; | ||||
|                 case IdNameCollision: | ||||
|                     SetState(State::NameCollision); | ||||
|                     enet_packet_destroy(event.packet); | ||||
|  | @ -77,6 +121,59 @@ void RoomMember::RoomMemberImpl::StartLoop() { | |||
|     receive_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::ReceiveLoop, this); | ||||
| } | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::Send(Packet& packet) { | ||||
|     ENetPacket* enetPacket = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_peer_send(server, 0, enetPacket); | ||||
|     enet_host_flush(client); | ||||
| } | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, | ||||
|                                                  const MacAddress& preferred_mac) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<MessageID>(IdJoinRequest); | ||||
|     packet << nickname; | ||||
|     packet << preferred_mac; | ||||
|     Send(packet); | ||||
| } | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) { | ||||
|     Packet packet; | ||||
|     packet.Append(event->packet->data, event->packet->dataLength); | ||||
| 
 | ||||
|     // Ignore the first byte, which is the message id.
 | ||||
|     packet.IgnoreBytes(sizeof(MessageID)); | ||||
| 
 | ||||
|     RoomInformation info{}; | ||||
|     packet >> info.name; | ||||
|     packet >> info.member_slots; | ||||
|     room_information.name = info.name; | ||||
|     room_information.member_slots = info.member_slots; | ||||
| 
 | ||||
|     uint32_t num_members; | ||||
|     packet >> num_members; | ||||
|     member_information.resize(num_members); | ||||
| 
 | ||||
|     for (auto& member : member_information) { | ||||
|         packet >> member.nickname; | ||||
|         packet >> member.mac_address; | ||||
|         packet >> member.game_name; | ||||
|     } | ||||
|     // TODO(B3N30): Invoke callbacks
 | ||||
| } | ||||
| 
 | ||||
| void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) { | ||||
|     Packet packet; | ||||
|     packet.Append(event->packet->data, event->packet->dataLength); | ||||
| 
 | ||||
|     // Ignore the first byte, which is the message id.
 | ||||
|     packet.IgnoreBytes(sizeof(MessageID)); | ||||
| 
 | ||||
|     // Parse the MAC Address from the BitStream
 | ||||
|     packet >> mac_address; | ||||
|     // TODO(B3N30): Invoke callbacks
 | ||||
| } | ||||
| 
 | ||||
| // RoomMember
 | ||||
| RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { | ||||
|     room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); | ||||
|  | @ -92,6 +189,14 @@ RoomMember::State RoomMember::GetState() const { | |||
|     return room_member_impl->state; | ||||
| } | ||||
| 
 | ||||
| const RoomMember::MemberList& RoomMember::GetMemberInformation() const { | ||||
|     return room_member_impl->member_information; | ||||
| } | ||||
| 
 | ||||
| RoomInformation RoomMember::GetRoomInformation() const { | ||||
|     return room_member_impl->room_information; | ||||
| } | ||||
| 
 | ||||
| void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, | ||||
|                       u16 client_port) { | ||||
|     ENetAddress address{}; | ||||
|  | @ -112,7 +217,7 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv | |||
|         room_member_impl->nickname = nick; | ||||
|         room_member_impl->SetState(State::Joining); | ||||
|         room_member_impl->StartLoop(); | ||||
|         // TODO(B3N30): Send a join request with the nickname to the server
 | ||||
|         room_member_impl->SendJoinRequest(nick); | ||||
|     } else { | ||||
|         room_member_impl->SetState(State::CouldNotConnect); | ||||
|     } | ||||
|  |  | |||
|  | @ -6,6 +6,7 @@ | |||
| 
 | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| #include "network/room.h" | ||||
| 
 | ||||
|  | @ -31,6 +32,14 @@ public: | |||
|         CouldNotConnect ///< The room is not responding to a connection attempt
 | ||||
|     }; | ||||
| 
 | ||||
|     struct MemberInformation { | ||||
|         std::string nickname;   ///< Nickname of the member.
 | ||||
|         std::string game_name;  ///< Name of the game they're currently playing, or empty if they're
 | ||||
|                                 /// not playing anything.
 | ||||
|         MacAddress mac_address; ///< MAC address associated with this member.
 | ||||
|     }; | ||||
|     using MemberList = std::vector<MemberInformation>; | ||||
| 
 | ||||
|     RoomMember(); | ||||
|     ~RoomMember(); | ||||
| 
 | ||||
|  | @ -39,6 +48,15 @@ public: | |||
|      */ | ||||
|     State GetState() const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns information about the members in the room we're currently connected to. | ||||
|      */ | ||||
|     const MemberList& GetMemberInformation() const; | ||||
|     /**
 | ||||
|      * Returns information about the room we're currently connected to. | ||||
|      */ | ||||
|     RoomInformation GetRoomInformation() const; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Returns whether we're connected to a server or not. | ||||
|      */ | ||||
|  |  | |||
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