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	citra_qt: retranslate status bar
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					 5 changed files with 39 additions and 4 deletions
				
			
		|  | @ -1415,6 +1415,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { | |||
|     UISettings::values.language = locale; | ||||
|     LoadTranslation(); | ||||
|     ui.retranslateUi(this); | ||||
|     RetranslateStatusBar(); | ||||
|     SetupUIStrings(); | ||||
| } | ||||
| 
 | ||||
|  | @ -1438,6 +1439,21 @@ void GMainWindow::SyncMenuUISettings() { | |||
|     ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::RetranslateStatusBar() { | ||||
|     if (emu_thread) | ||||
|         UpdateStatusBar(); | ||||
| 
 | ||||
|     emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " | ||||
|                                    "indicate emulation is running faster or slower than a 3DS.")); | ||||
|     game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " | ||||
|                                   "This will vary from game to game and scene to scene.")); | ||||
|     emu_frametime_label->setToolTip( | ||||
|         tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " | ||||
|            "full-speed emulation this should be at most 16.67 ms.")); | ||||
| 
 | ||||
|     multiplayer_state->retranslateUi(); | ||||
| } | ||||
| 
 | ||||
| #ifdef main | ||||
| #undef main | ||||
| #endif | ||||
|  |  | |||
|  | @ -181,6 +181,7 @@ private: | |||
|     void UpdateStatusBar(); | ||||
|     void LoadTranslation(); | ||||
|     void SetupUIStrings(); | ||||
|     void RetranslateStatusBar(); | ||||
| 
 | ||||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|  |  | |||
|  | @ -65,6 +65,18 @@ void MultiplayerState::Close() { | |||
|         lobby->close(); | ||||
| } | ||||
| 
 | ||||
| void MultiplayerState::retranslateUi() { | ||||
|     status_text->setToolTip(tr("Current connection status")); | ||||
| 
 | ||||
|     if (current_state == Network::RoomMember::State::Uninitialized) { | ||||
|         status_text->setText(tr("Not Connected. Click here to find a room!")); | ||||
|     } else if (current_state == Network::RoomMember::State::Joined) { | ||||
|         status_text->setText(tr("Connected")); | ||||
|     } else { | ||||
|         status_text->setText(tr("Not Connected")); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) { | ||||
|     LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state)); | ||||
|     bool is_connected = false; | ||||
|  | @ -106,6 +118,8 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s | |||
|         leave_room->setEnabled(false); | ||||
|         show_room->setEnabled(false); | ||||
|     } | ||||
| 
 | ||||
|     current_state = state; | ||||
| } | ||||
| 
 | ||||
| void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) { | ||||
|  |  | |||
|  | @ -36,6 +36,8 @@ public: | |||
|         return status_icon; | ||||
|     } | ||||
| 
 | ||||
|     void retranslateUi(); | ||||
| 
 | ||||
| public slots: | ||||
|     void OnNetworkStateChanged(const Network::RoomMember::State& state); | ||||
|     void OnViewLobby(); | ||||
|  | @ -60,6 +62,7 @@ private: | |||
|     QAction* leave_room; | ||||
|     QAction* show_room; | ||||
|     std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session; | ||||
|     Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized; | ||||
|     Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle; | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
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