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	Qt: Move EmuThread ownership from render window to main window.
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					 6 changed files with 57 additions and 69 deletions
				
			
		|  | @ -10,6 +10,7 @@ | |||
| 
 | ||||
| #include "common/common.h" | ||||
| #include "bootmanager.h" | ||||
| #include "main.h" | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/settings.h" | ||||
|  | @ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) : | |||
|     filename(""), exec_cpu_step(false), cpu_running(false), | ||||
|     stop_run(false), render_window(render_window) | ||||
| { | ||||
|     connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); | ||||
| } | ||||
| 
 | ||||
| void EmuThread::SetFilename(std::string filename) | ||||
|  | @ -133,13 +135,9 @@ private: | |||
|     GRenderWindow* parent; | ||||
| }; | ||||
| 
 | ||||
| EmuThread& GRenderWindow::GetEmuThread() | ||||
| { | ||||
|     return emu_thread; | ||||
| } | ||||
| GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) : | ||||
|     QWidget(parent), main_window(main_window), keyboard_id(0) { | ||||
| 
 | ||||
| GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0) | ||||
| { | ||||
|     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); | ||||
|     setWindowTitle(QString::fromStdString(window_title)); | ||||
| 
 | ||||
|  | @ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this | |||
|     layout->addWidget(child); | ||||
|     layout->setMargin(0); | ||||
|     setLayout(layout); | ||||
|     connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext())); | ||||
| 
 | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
| 
 | ||||
|  | @ -180,29 +177,17 @@ void GRenderWindow::moveContext() | |||
|     // We need to move GL context to the swapping thread in Qt5
 | ||||
| #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) | ||||
|     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
 | ||||
|     child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); | ||||
|     auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread(); | ||||
|     child->context()->moveToThread(thread); | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| GRenderWindow::~GRenderWindow() | ||||
| { | ||||
|     if (emu_thread.isRunning()) | ||||
|         emu_thread.Stop(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::SwapBuffers() | ||||
| { | ||||
|     // MakeCurrent is already called in renderer_opengl
 | ||||
|     child->swapBuffers(); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::closeEvent(QCloseEvent* event) | ||||
| { | ||||
|     if (emu_thread.isRunning()) | ||||
|         emu_thread.Stop(); | ||||
|     QWidget::closeEvent(event); | ||||
| } | ||||
| 
 | ||||
| void GRenderWindow::MakeCurrent() | ||||
| { | ||||
|     child->makeCurrent(); | ||||
|  |  | |||
|  | @ -14,6 +14,7 @@ class QScreen; | |||
| class QKeyEvent; | ||||
| 
 | ||||
| class GRenderWindow; | ||||
| class GMainWindow; | ||||
| 
 | ||||
| class EmuThread : public QThread | ||||
| { | ||||
|  | @ -67,7 +68,7 @@ public slots: | |||
|     void Stop(); | ||||
| 
 | ||||
| private: | ||||
|     friend class GRenderWindow; | ||||
|     friend class GMainWindow; | ||||
| 
 | ||||
|     EmuThread(GRenderWindow* render_window); | ||||
| 
 | ||||
|  | @ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow | |||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     GRenderWindow(QWidget* parent = NULL); | ||||
|     ~GRenderWindow(); | ||||
| 
 | ||||
|     void closeEvent(QCloseEvent*) override; | ||||
|     GRenderWindow(QWidget* parent, GMainWindow& main_window); | ||||
| 
 | ||||
|     // EmuWindow implementation
 | ||||
|     void SwapBuffers() override; | ||||
|  | @ -116,8 +114,6 @@ public: | |||
|     void restoreGeometry(const QByteArray& geometry); // overridden
 | ||||
|     QByteArray saveGeometry();  // overridden
 | ||||
| 
 | ||||
|     EmuThread& GetEmuThread(); | ||||
| 
 | ||||
|     void keyPressEvent(QKeyEvent* event) override; | ||||
|     void keyReleaseEvent(QKeyEvent* event) override; | ||||
| 
 | ||||
|  | @ -139,10 +135,10 @@ private: | |||
| 
 | ||||
|     QGLWidget* child; | ||||
| 
 | ||||
|     EmuThread emu_thread; | ||||
| 
 | ||||
|     QByteArray geometry; | ||||
| 
 | ||||
|     GMainWindow& main_window; | ||||
| 
 | ||||
|     /// Device id of keyboard for use with KeyMap
 | ||||
|     int keyboard_id; | ||||
| }; | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "disassembler.h" | ||||
| 
 | ||||
| #include "../main.h" | ||||
| #include "../bootmanager.h" | ||||
| #include "../hotkeys.h" | ||||
| 
 | ||||
|  | @ -158,8 +159,9 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) { | |||
|     emit dataChanged(prev_index, prev_index); | ||||
| } | ||||
| 
 | ||||
| DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread) | ||||
| { | ||||
| DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) : | ||||
|     QDockWidget(parent), main_window(main_window), base_addr(0) { | ||||
| 
 | ||||
|     disasm_ui.setupUi(this); | ||||
| 
 | ||||
|     model = new DisassemblerModel(this); | ||||
|  | @ -199,7 +201,7 @@ void DisassemblerWidget::Init() | |||
| 
 | ||||
| void DisassemblerWidget::OnContinue() | ||||
| { | ||||
|     emu_thread.SetCpuRunning(true); | ||||
|     main_window.GetEmuThread()->SetCpuRunning(true); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnStep() | ||||
|  | @ -209,13 +211,13 @@ void DisassemblerWidget::OnStep() | |||
| 
 | ||||
| void DisassemblerWidget::OnStepInto() | ||||
| { | ||||
|     emu_thread.SetCpuRunning(false); | ||||
|     emu_thread.ExecStep(); | ||||
|     main_window.GetEmuThread()->SetCpuRunning(false); | ||||
|     main_window.GetEmuThread()->ExecStep(); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnPause() | ||||
| { | ||||
|     emu_thread.SetCpuRunning(false); | ||||
|     main_window.GetEmuThread()->SetCpuRunning(false); | ||||
| 
 | ||||
|     // TODO: By now, the CPU might not have actually stopped...
 | ||||
|     if (Core::g_app_core) { | ||||
|  | @ -225,7 +227,7 @@ void DisassemblerWidget::OnPause() | |||
| 
 | ||||
| void DisassemblerWidget::OnToggleStartStop() | ||||
| { | ||||
|     emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning()); | ||||
|     main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning()); | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnDebugModeEntered() | ||||
|  | @ -233,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered() | |||
|     ARMword next_instr = Core::g_app_core->GetPC(); | ||||
| 
 | ||||
|     if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) | ||||
|         emu_thread.SetCpuRunning(false); | ||||
|         main_window.GetEmuThread()->SetCpuRunning(false); | ||||
| 
 | ||||
|     model->SetNextInstruction(next_instr); | ||||
| 
 | ||||
|  |  | |||
|  | @ -13,7 +13,7 @@ | |||
| #include "common/break_points.h" | ||||
| 
 | ||||
| class QAction; | ||||
| class EmuThread; | ||||
| class GMainWindow; | ||||
| 
 | ||||
| class DisassemblerModel : public QAbstractListModel | ||||
| { | ||||
|  | @ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget | |||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     DisassemblerWidget(QWidget* parent, EmuThread& emu_thread); | ||||
|     DisassemblerWidget(QWidget* parent, GMainWindow& main_window); | ||||
| 
 | ||||
|     void Init(); | ||||
| 
 | ||||
|  | @ -75,5 +75,5 @@ private: | |||
| 
 | ||||
|     u32 base_addr; | ||||
| 
 | ||||
|     EmuThread& emu_thread; | ||||
|     GMainWindow& main_window; | ||||
| }; | ||||
|  |  | |||
|  | @ -46,7 +46,7 @@ | |||
| 
 | ||||
| #include "version.h" | ||||
| 
 | ||||
| GMainWindow::GMainWindow() | ||||
| GMainWindow::GMainWindow() : emu_thread(nullptr) | ||||
| { | ||||
|     Pica::g_debug_context = Pica::DebugContext::Construct(); | ||||
| 
 | ||||
|  | @ -55,14 +55,15 @@ GMainWindow::GMainWindow() | |||
|     ui.setupUi(this); | ||||
|     statusBar()->hide(); | ||||
| 
 | ||||
|     render_window = new GRenderWindow; | ||||
|     render_window = new GRenderWindow(this, *this); | ||||
|     render_window->hide(); | ||||
|     emu_thread = new EmuThread(render_window); | ||||
| 
 | ||||
|     profilerWidget = new ProfilerWidget(this); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | ||||
|     profilerWidget->hide(); | ||||
| 
 | ||||
|     disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); | ||||
|     disasmWidget = new DisassemblerWidget(this, *this); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); | ||||
|     disasmWidget->hide(); | ||||
| 
 | ||||
|  | @ -139,13 +140,13 @@ GMainWindow::GMainWindow() | |||
|     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); | ||||
| 
 | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
| 
 | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||
| 
 | ||||
|     // Setup hotkeys
 | ||||
|     RegisterHotkey("Main Window", "Load File", QKeySequence::Open); | ||||
|  | @ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename) | |||
|     registersWidget->OnDebugModeEntered(); | ||||
|     callstackWidget->OnDebugModeEntered(); | ||||
| 
 | ||||
|     render_window->GetEmuThread().SetFilename(filename); | ||||
|     render_window->GetEmuThread().start(); | ||||
|     emu_thread->SetFilename(filename); | ||||
|     emu_thread->start(); | ||||
| 
 | ||||
|     render_window->show(); | ||||
|     OnStartGame(); | ||||
|  | @ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { | |||
| 
 | ||||
| void GMainWindow::OnStartGame() | ||||
| { | ||||
|     render_window->GetEmuThread().SetCpuRunning(true); | ||||
|     emu_thread->SetCpuRunning(true); | ||||
| 
 | ||||
|     ui.action_Start->setEnabled(false); | ||||
|     ui.action_Pause->setEnabled(true); | ||||
|  | @ -241,7 +242,7 @@ void GMainWindow::OnStartGame() | |||
| 
 | ||||
| void GMainWindow::OnPauseGame() | ||||
| { | ||||
|     render_window->GetEmuThread().SetCpuRunning(false); | ||||
|     emu_thread->SetCpuRunning(false); | ||||
| 
 | ||||
|     ui.action_Start->setEnabled(true); | ||||
|     ui.action_Pause->setEnabled(false); | ||||
|  | @ -250,7 +251,7 @@ void GMainWindow::OnPauseGame() | |||
| 
 | ||||
| void GMainWindow::OnStopGame() | ||||
| { | ||||
|     render_window->GetEmuThread().SetCpuRunning(false); | ||||
|     emu_thread->SetCpuRunning(false); | ||||
|     // TODO: Shutdown core
 | ||||
| 
 | ||||
|     ui.action_Start->setEnabled(true); | ||||
|  | @ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog() | |||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GMainWindow::ToggleWindowMode() | ||||
| { | ||||
|     bool enable = ui.action_Single_Window_Mode->isChecked(); | ||||
|     if (!enable && render_window->parent() != nullptr) | ||||
|     { | ||||
|         ui.horizontalLayout->removeWidget(render_window); | ||||
|         render_window->setParent(nullptr); | ||||
|         render_window->setVisible(true); | ||||
|         render_window->RestoreGeometry(); | ||||
|         render_window->setFocusPolicy(Qt::NoFocus); | ||||
|     } | ||||
|     else if (enable && render_window->parent() == nullptr) | ||||
|     { | ||||
| void GMainWindow::ToggleWindowMode() { | ||||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         // Render in the main window...
 | ||||
|         render_window->BackupGeometry(); | ||||
|         ui.horizontalLayout->addWidget(render_window); | ||||
|         render_window->setVisible(true); | ||||
|         render_window->setFocusPolicy(Qt::ClickFocus); | ||||
|         render_window->setFocus(); | ||||
| 
 | ||||
|     } else { | ||||
|         // Render in a separate window...
 | ||||
|         ui.horizontalLayout->removeWidget(render_window); | ||||
|         render_window->setParent(nullptr); | ||||
|         render_window->setVisible(true); | ||||
|         render_window->RestoreGeometry(); | ||||
|         render_window->setFocusPolicy(Qt::NoFocus); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -11,6 +11,7 @@ | |||
| 
 | ||||
| class GImageInfo; | ||||
| class GRenderWindow; | ||||
| class EmuThread; | ||||
| class ProfilerWidget; | ||||
| class DisassemblerWidget; | ||||
| class RegistersWidget; | ||||
|  | @ -34,6 +35,10 @@ public: | |||
|     GMainWindow(); | ||||
|     ~GMainWindow(); | ||||
| 
 | ||||
|     EmuThread* GetEmuThread() { | ||||
|         return emu_thread; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     void BootGame(std::string filename); | ||||
| 
 | ||||
|  | @ -54,6 +59,7 @@ private: | |||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|     EmuThread* emu_thread; | ||||
| 
 | ||||
|     ProfilerWidget* profilerWidget; | ||||
|     DisassemblerWidget* disasmWidget; | ||||
|  |  | |||
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