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	Qt: Move EmuThread ownership from render window to main window.
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					 6 changed files with 57 additions and 69 deletions
				
			
		|  | @ -10,6 +10,7 @@ | ||||||
| 
 | 
 | ||||||
| #include "common/common.h" | #include "common/common.h" | ||||||
| #include "bootmanager.h" | #include "bootmanager.h" | ||||||
|  | #include "main.h" | ||||||
| 
 | 
 | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/settings.h" | #include "core/settings.h" | ||||||
|  | @ -30,6 +31,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) : | ||||||
|     filename(""), exec_cpu_step(false), cpu_running(false), |     filename(""), exec_cpu_step(false), cpu_running(false), | ||||||
|     stop_run(false), render_window(render_window) |     stop_run(false), render_window(render_window) | ||||||
| { | { | ||||||
|  |     connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EmuThread::SetFilename(std::string filename) | void EmuThread::SetFilename(std::string filename) | ||||||
|  | @ -133,13 +135,9 @@ private: | ||||||
|     GRenderWindow* parent; |     GRenderWindow* parent; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| EmuThread& GRenderWindow::GetEmuThread() | GRenderWindow::GRenderWindow(QWidget* parent, GMainWindow& main_window) : | ||||||
| { |     QWidget(parent), main_window(main_window), keyboard_id(0) { | ||||||
|     return emu_thread; |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0) |  | ||||||
| { |  | ||||||
|     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); |     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); | ||||||
|     setWindowTitle(QString::fromStdString(window_title)); |     setWindowTitle(QString::fromStdString(window_title)); | ||||||
| 
 | 
 | ||||||
|  | @ -160,7 +158,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this | ||||||
|     layout->addWidget(child); |     layout->addWidget(child); | ||||||
|     layout->setMargin(0); |     layout->setMargin(0); | ||||||
|     setLayout(layout); |     setLayout(layout); | ||||||
|     connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext())); |  | ||||||
| 
 | 
 | ||||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); |     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||||
| 
 | 
 | ||||||
|  | @ -180,29 +177,17 @@ void GRenderWindow::moveContext() | ||||||
|     // We need to move GL context to the swapping thread in Qt5
 |     // We need to move GL context to the swapping thread in Qt5
 | ||||||
| #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) | #if QT_VERSION > QT_VERSION_CHECK(5, 0, 0) | ||||||
|     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
 |     // If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
 | ||||||
|     child->context()->moveToThread((QThread::currentThread() == qApp->thread()) ? &emu_thread : qApp->thread()); |     auto thread = QThread::currentThread() == qApp->thread() ? main_window.GetEmuThread() : qApp->thread(); | ||||||
|  |     child->context()->moveToThread(thread); | ||||||
| #endif | #endif | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| GRenderWindow::~GRenderWindow() |  | ||||||
| { |  | ||||||
|     if (emu_thread.isRunning()) |  | ||||||
|         emu_thread.Stop(); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void GRenderWindow::SwapBuffers() | void GRenderWindow::SwapBuffers() | ||||||
| { | { | ||||||
|     // MakeCurrent is already called in renderer_opengl
 |     // MakeCurrent is already called in renderer_opengl
 | ||||||
|     child->swapBuffers(); |     child->swapBuffers(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GRenderWindow::closeEvent(QCloseEvent* event) |  | ||||||
| { |  | ||||||
|     if (emu_thread.isRunning()) |  | ||||||
|         emu_thread.Stop(); |  | ||||||
|     QWidget::closeEvent(event); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void GRenderWindow::MakeCurrent() | void GRenderWindow::MakeCurrent() | ||||||
| { | { | ||||||
|     child->makeCurrent(); |     child->makeCurrent(); | ||||||
|  |  | ||||||
|  | @ -14,6 +14,7 @@ class QScreen; | ||||||
| class QKeyEvent; | class QKeyEvent; | ||||||
| 
 | 
 | ||||||
| class GRenderWindow; | class GRenderWindow; | ||||||
|  | class GMainWindow; | ||||||
| 
 | 
 | ||||||
| class EmuThread : public QThread | class EmuThread : public QThread | ||||||
| { | { | ||||||
|  | @ -67,7 +68,7 @@ public slots: | ||||||
|     void Stop(); |     void Stop(); | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     friend class GRenderWindow; |     friend class GMainWindow; | ||||||
| 
 | 
 | ||||||
|     EmuThread(GRenderWindow* render_window); |     EmuThread(GRenderWindow* render_window); | ||||||
| 
 | 
 | ||||||
|  | @ -100,10 +101,7 @@ class GRenderWindow : public QWidget, public EmuWindow | ||||||
|     Q_OBJECT |     Q_OBJECT | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
|     GRenderWindow(QWidget* parent = NULL); |     GRenderWindow(QWidget* parent, GMainWindow& main_window); | ||||||
|     ~GRenderWindow(); |  | ||||||
| 
 |  | ||||||
|     void closeEvent(QCloseEvent*) override; |  | ||||||
| 
 | 
 | ||||||
|     // EmuWindow implementation
 |     // EmuWindow implementation
 | ||||||
|     void SwapBuffers() override; |     void SwapBuffers() override; | ||||||
|  | @ -116,8 +114,6 @@ public: | ||||||
|     void restoreGeometry(const QByteArray& geometry); // overridden
 |     void restoreGeometry(const QByteArray& geometry); // overridden
 | ||||||
|     QByteArray saveGeometry();  // overridden
 |     QByteArray saveGeometry();  // overridden
 | ||||||
| 
 | 
 | ||||||
|     EmuThread& GetEmuThread(); |  | ||||||
| 
 |  | ||||||
|     void keyPressEvent(QKeyEvent* event) override; |     void keyPressEvent(QKeyEvent* event) override; | ||||||
|     void keyReleaseEvent(QKeyEvent* event) override; |     void keyReleaseEvent(QKeyEvent* event) override; | ||||||
| 
 | 
 | ||||||
|  | @ -139,10 +135,10 @@ private: | ||||||
| 
 | 
 | ||||||
|     QGLWidget* child; |     QGLWidget* child; | ||||||
| 
 | 
 | ||||||
|     EmuThread emu_thread; |  | ||||||
| 
 |  | ||||||
|     QByteArray geometry; |     QByteArray geometry; | ||||||
| 
 | 
 | ||||||
|  |     GMainWindow& main_window; | ||||||
|  | 
 | ||||||
|     /// Device id of keyboard for use with KeyMap
 |     /// Device id of keyboard for use with KeyMap
 | ||||||
|     int keyboard_id; |     int keyboard_id; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -4,6 +4,7 @@ | ||||||
| 
 | 
 | ||||||
| #include "disassembler.h" | #include "disassembler.h" | ||||||
| 
 | 
 | ||||||
|  | #include "../main.h" | ||||||
| #include "../bootmanager.h" | #include "../bootmanager.h" | ||||||
| #include "../hotkeys.h" | #include "../hotkeys.h" | ||||||
| 
 | 
 | ||||||
|  | @ -158,8 +159,9 @@ void DisassemblerModel::SetNextInstruction(unsigned int address) { | ||||||
|     emit dataChanged(prev_index, prev_index); |     emit dataChanged(prev_index, prev_index); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| DisassemblerWidget::DisassemblerWidget(QWidget* parent, EmuThread& emu_thread) : QDockWidget(parent), base_addr(0), emu_thread(emu_thread) | DisassemblerWidget::DisassemblerWidget(QWidget* parent, GMainWindow& main_window) : | ||||||
| { |     QDockWidget(parent), main_window(main_window), base_addr(0) { | ||||||
|  | 
 | ||||||
|     disasm_ui.setupUi(this); |     disasm_ui.setupUi(this); | ||||||
| 
 | 
 | ||||||
|     model = new DisassemblerModel(this); |     model = new DisassemblerModel(this); | ||||||
|  | @ -199,7 +201,7 @@ void DisassemblerWidget::Init() | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnContinue() | void DisassemblerWidget::OnContinue() | ||||||
| { | { | ||||||
|     emu_thread.SetCpuRunning(true); |     main_window.GetEmuThread()->SetCpuRunning(true); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnStep() | void DisassemblerWidget::OnStep() | ||||||
|  | @ -209,13 +211,13 @@ void DisassemblerWidget::OnStep() | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnStepInto() | void DisassemblerWidget::OnStepInto() | ||||||
| { | { | ||||||
|     emu_thread.SetCpuRunning(false); |     main_window.GetEmuThread()->SetCpuRunning(false); | ||||||
|     emu_thread.ExecStep(); |     main_window.GetEmuThread()->ExecStep(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnPause() | void DisassemblerWidget::OnPause() | ||||||
| { | { | ||||||
|     emu_thread.SetCpuRunning(false); |     main_window.GetEmuThread()->SetCpuRunning(false); | ||||||
| 
 | 
 | ||||||
|     // TODO: By now, the CPU might not have actually stopped...
 |     // TODO: By now, the CPU might not have actually stopped...
 | ||||||
|     if (Core::g_app_core) { |     if (Core::g_app_core) { | ||||||
|  | @ -225,7 +227,7 @@ void DisassemblerWidget::OnPause() | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnToggleStartStop() | void DisassemblerWidget::OnToggleStartStop() | ||||||
| { | { | ||||||
|     emu_thread.SetCpuRunning(!emu_thread.IsCpuRunning()); |     main_window.GetEmuThread()->SetCpuRunning(!main_window.GetEmuThread()->IsCpuRunning()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void DisassemblerWidget::OnDebugModeEntered() | void DisassemblerWidget::OnDebugModeEntered() | ||||||
|  | @ -233,7 +235,7 @@ void DisassemblerWidget::OnDebugModeEntered() | ||||||
|     ARMword next_instr = Core::g_app_core->GetPC(); |     ARMword next_instr = Core::g_app_core->GetPC(); | ||||||
| 
 | 
 | ||||||
|     if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) |     if (model->GetBreakPoints().IsAddressBreakPoint(next_instr)) | ||||||
|         emu_thread.SetCpuRunning(false); |         main_window.GetEmuThread()->SetCpuRunning(false); | ||||||
| 
 | 
 | ||||||
|     model->SetNextInstruction(next_instr); |     model->SetNextInstruction(next_instr); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -13,7 +13,7 @@ | ||||||
| #include "common/break_points.h" | #include "common/break_points.h" | ||||||
| 
 | 
 | ||||||
| class QAction; | class QAction; | ||||||
| class EmuThread; | class GMainWindow; | ||||||
| 
 | 
 | ||||||
| class DisassemblerModel : public QAbstractListModel | class DisassemblerModel : public QAbstractListModel | ||||||
| { | { | ||||||
|  | @ -51,7 +51,7 @@ class DisassemblerWidget : public QDockWidget | ||||||
|     Q_OBJECT |     Q_OBJECT | ||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
|     DisassemblerWidget(QWidget* parent, EmuThread& emu_thread); |     DisassemblerWidget(QWidget* parent, GMainWindow& main_window); | ||||||
| 
 | 
 | ||||||
|     void Init(); |     void Init(); | ||||||
| 
 | 
 | ||||||
|  | @ -75,5 +75,5 @@ private: | ||||||
| 
 | 
 | ||||||
|     u32 base_addr; |     u32 base_addr; | ||||||
| 
 | 
 | ||||||
|     EmuThread& emu_thread; |     GMainWindow& main_window; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -46,7 +46,7 @@ | ||||||
| 
 | 
 | ||||||
| #include "version.h" | #include "version.h" | ||||||
| 
 | 
 | ||||||
| GMainWindow::GMainWindow() | GMainWindow::GMainWindow() : emu_thread(nullptr) | ||||||
| { | { | ||||||
|     Pica::g_debug_context = Pica::DebugContext::Construct(); |     Pica::g_debug_context = Pica::DebugContext::Construct(); | ||||||
| 
 | 
 | ||||||
|  | @ -55,14 +55,15 @@ GMainWindow::GMainWindow() | ||||||
|     ui.setupUi(this); |     ui.setupUi(this); | ||||||
|     statusBar()->hide(); |     statusBar()->hide(); | ||||||
| 
 | 
 | ||||||
|     render_window = new GRenderWindow; |     render_window = new GRenderWindow(this, *this); | ||||||
|     render_window->hide(); |     render_window->hide(); | ||||||
|  |     emu_thread = new EmuThread(render_window); | ||||||
| 
 | 
 | ||||||
|     profilerWidget = new ProfilerWidget(this); |     profilerWidget = new ProfilerWidget(this); | ||||||
|     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); |     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | ||||||
|     profilerWidget->hide(); |     profilerWidget->hide(); | ||||||
| 
 | 
 | ||||||
|     disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread()); |     disasmWidget = new DisassemblerWidget(this, *this); | ||||||
|     addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); |     addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); | ||||||
|     disasmWidget->hide(); |     disasmWidget->hide(); | ||||||
| 
 | 
 | ||||||
|  | @ -139,13 +140,13 @@ GMainWindow::GMainWindow() | ||||||
|     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); |     connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); | ||||||
| 
 | 
 | ||||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 |     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
 | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||||
| 
 | 
 | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||||
|     connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); |     connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection); | ||||||
| 
 | 
 | ||||||
|     // Setup hotkeys
 |     // Setup hotkeys
 | ||||||
|     RegisterHotkey("Main Window", "Load File", QKeySequence::Open); |     RegisterHotkey("Main Window", "Load File", QKeySequence::Open); | ||||||
|  | @ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename) | ||||||
|     registersWidget->OnDebugModeEntered(); |     registersWidget->OnDebugModeEntered(); | ||||||
|     callstackWidget->OnDebugModeEntered(); |     callstackWidget->OnDebugModeEntered(); | ||||||
| 
 | 
 | ||||||
|     render_window->GetEmuThread().SetFilename(filename); |     emu_thread->SetFilename(filename); | ||||||
|     render_window->GetEmuThread().start(); |     emu_thread->start(); | ||||||
| 
 | 
 | ||||||
|     render_window->show(); |     render_window->show(); | ||||||
|     OnStartGame(); |     OnStartGame(); | ||||||
|  | @ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { | ||||||
| 
 | 
 | ||||||
| void GMainWindow::OnStartGame() | void GMainWindow::OnStartGame() | ||||||
| { | { | ||||||
|     render_window->GetEmuThread().SetCpuRunning(true); |     emu_thread->SetCpuRunning(true); | ||||||
| 
 | 
 | ||||||
|     ui.action_Start->setEnabled(false); |     ui.action_Start->setEnabled(false); | ||||||
|     ui.action_Pause->setEnabled(true); |     ui.action_Pause->setEnabled(true); | ||||||
|  | @ -241,7 +242,7 @@ void GMainWindow::OnStartGame() | ||||||
| 
 | 
 | ||||||
| void GMainWindow::OnPauseGame() | void GMainWindow::OnPauseGame() | ||||||
| { | { | ||||||
|     render_window->GetEmuThread().SetCpuRunning(false); |     emu_thread->SetCpuRunning(false); | ||||||
| 
 | 
 | ||||||
|     ui.action_Start->setEnabled(true); |     ui.action_Start->setEnabled(true); | ||||||
|     ui.action_Pause->setEnabled(false); |     ui.action_Pause->setEnabled(false); | ||||||
|  | @ -250,7 +251,7 @@ void GMainWindow::OnPauseGame() | ||||||
| 
 | 
 | ||||||
| void GMainWindow::OnStopGame() | void GMainWindow::OnStopGame() | ||||||
| { | { | ||||||
|     render_window->GetEmuThread().SetCpuRunning(false); |     emu_thread->SetCpuRunning(false); | ||||||
|     // TODO: Shutdown core
 |     // TODO: Shutdown core
 | ||||||
| 
 | 
 | ||||||
|     ui.action_Start->setEnabled(true); |     ui.action_Start->setEnabled(true); | ||||||
|  | @ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog() | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| void GMainWindow::ToggleWindowMode() | void GMainWindow::ToggleWindowMode() { | ||||||
| { |     if (ui.action_Single_Window_Mode->isChecked()) { | ||||||
|     bool enable = ui.action_Single_Window_Mode->isChecked(); |         // Render in the main window...
 | ||||||
|     if (!enable && render_window->parent() != nullptr) |  | ||||||
|     { |  | ||||||
|         ui.horizontalLayout->removeWidget(render_window); |  | ||||||
|         render_window->setParent(nullptr); |  | ||||||
|         render_window->setVisible(true); |  | ||||||
|         render_window->RestoreGeometry(); |  | ||||||
|         render_window->setFocusPolicy(Qt::NoFocus); |  | ||||||
|     } |  | ||||||
|     else if (enable && render_window->parent() == nullptr) |  | ||||||
|     { |  | ||||||
|         render_window->BackupGeometry(); |         render_window->BackupGeometry(); | ||||||
|         ui.horizontalLayout->addWidget(render_window); |         ui.horizontalLayout->addWidget(render_window); | ||||||
|         render_window->setVisible(true); |         render_window->setVisible(true); | ||||||
|         render_window->setFocusPolicy(Qt::ClickFocus); |         render_window->setFocusPolicy(Qt::ClickFocus); | ||||||
|         render_window->setFocus(); |         render_window->setFocus(); | ||||||
|  | 
 | ||||||
|  |     } else { | ||||||
|  |         // Render in a separate window...
 | ||||||
|  |         ui.horizontalLayout->removeWidget(render_window); | ||||||
|  |         render_window->setParent(nullptr); | ||||||
|  |         render_window->setVisible(true); | ||||||
|  |         render_window->RestoreGeometry(); | ||||||
|  |         render_window->setFocusPolicy(Qt::NoFocus); | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -11,6 +11,7 @@ | ||||||
| 
 | 
 | ||||||
| class GImageInfo; | class GImageInfo; | ||||||
| class GRenderWindow; | class GRenderWindow; | ||||||
|  | class EmuThread; | ||||||
| class ProfilerWidget; | class ProfilerWidget; | ||||||
| class DisassemblerWidget; | class DisassemblerWidget; | ||||||
| class RegistersWidget; | class RegistersWidget; | ||||||
|  | @ -34,6 +35,10 @@ public: | ||||||
|     GMainWindow(); |     GMainWindow(); | ||||||
|     ~GMainWindow(); |     ~GMainWindow(); | ||||||
| 
 | 
 | ||||||
|  |     EmuThread* GetEmuThread() { | ||||||
|  |         return emu_thread; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
| private: | private: | ||||||
|     void BootGame(std::string filename); |     void BootGame(std::string filename); | ||||||
| 
 | 
 | ||||||
|  | @ -54,6 +59,7 @@ private: | ||||||
|     Ui::MainWindow ui; |     Ui::MainWindow ui; | ||||||
| 
 | 
 | ||||||
|     GRenderWindow* render_window; |     GRenderWindow* render_window; | ||||||
|  |     EmuThread* emu_thread; | ||||||
| 
 | 
 | ||||||
|     ProfilerWidget* profilerWidget; |     ProfilerWidget* profilerWidget; | ||||||
|     DisassemblerWidget* disasmWidget; |     DisassemblerWidget* disasmWidget; | ||||||
|  |  | ||||||
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