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	gl_rasterizer: Fix compilation for debug builds
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		|  | @ -63,7 +63,7 @@ union PicaShaderConfig { | |||
|         // We don't sync const_color here because of the high variance, it is a
 | ||||
|         // shader uniform instead.
 | ||||
|         const auto& tev_stages = regs.GetTevStages(); | ||||
|         DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); | ||||
|         DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size()); | ||||
|         for (size_t i = 0; i < tev_stages.size(); i++) { | ||||
|             const auto& tev_stage = tev_stages[i]; | ||||
|             state.tev_stages[i].sources_raw = tev_stage.sources_raw; | ||||
|  |  | |||
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