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	general: Silence some warnings when using clang
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					 12 changed files with 27 additions and 25 deletions
				
			
		|  | @ -861,8 +861,8 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam | |||
|     const std::string forbidden_characters = ".\"/\\[]:;=, "; | ||||
| 
 | ||||
|     // On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
 | ||||
|     short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}; | ||||
|     extension = {' ', ' ', ' ', '\0'}; | ||||
|     short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}}; | ||||
|     extension = {{' ', ' ', ' ', '\0'}}; | ||||
| 
 | ||||
|     std::string::size_type point = filename.rfind('.'); | ||||
|     if (point == filename.size() - 1) | ||||
|  |  | |||
|  | @ -247,6 +247,5 @@ private: | |||
|     static const u32 RESERVATION_GRANULE_MASK = 0xFFFFFFF8; | ||||
| 
 | ||||
|     u32 exclusive_tag; // The address for which the local monitor is in exclusive access mode
 | ||||
|     u32 exclusive_result; | ||||
|     bool exclusive_state; | ||||
| }; | ||||
|  |  | |||
|  | @ -3,6 +3,7 @@ | |||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <atomic> | ||||
| #include <cinttypes> | ||||
| #include <mutex> | ||||
| #include <vector> | ||||
| 
 | ||||
|  | @ -530,7 +531,7 @@ void Idle(int max_idle) { | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     LOG_TRACE(Core_Timing, "Idle for %i cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f)); | ||||
|     LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f)); | ||||
| 
 | ||||
|     idled_cycles += cycles_down; | ||||
|     Core::g_app_core->down_count -= cycles_down; | ||||
|  |  | |||
|  | @ -2,6 +2,8 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <cinttypes> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| 
 | ||||
|  | @ -71,11 +73,11 @@ static void TimerCallback(u64 timer_handle, int cycles_late) { | |||
|     SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle)); | ||||
| 
 | ||||
|     if (timer == nullptr) { | ||||
|         LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08lX", timer_handle); | ||||
|         LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08" PRIx64, timer_handle); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     LOG_TRACE(Kernel, "Timer %u fired", timer_handle); | ||||
|     LOG_TRACE(Kernel, "Timer %08" PRIx64 " fired", timer_handle); | ||||
| 
 | ||||
|     timer->signaled = true; | ||||
| 
 | ||||
|  |  | |||
|  | @ -77,10 +77,10 @@ static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUN | |||
|  * for example Nintendo Zone | ||||
|  * Thanks Normmatt for providing this information | ||||
|  */ | ||||
| static const std::array<float, 8> STEREO_CAMERA_SETTINGS = { | ||||
| static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {{ | ||||
|     62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f, | ||||
|     10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f | ||||
| }; | ||||
| }}; | ||||
| static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes"); | ||||
| 
 | ||||
| static const u32 CONFIG_SAVEFILE_SIZE = 0x8000; | ||||
|  |  | |||
|  | @ -44,7 +44,7 @@ struct SaveConfigBlockEntry { | |||
| // TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
 | ||||
| #define C(code) (u16)((code)[0] | ((code)[1] << 8)) | ||||
| 
 | ||||
| static const std::array<u16, 187> country_codes = { | ||||
| static const std::array<u16, 187> country_codes = {{ | ||||
|     0,       C("JP"), 0,       0,       0,       0,       0,       0,       // 0-7
 | ||||
|     C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
 | ||||
|     C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
 | ||||
|  | @ -69,7 +69,7 @@ static const std::array<u16, 187> country_codes = { | |||
|     C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
 | ||||
|     C("BH"), C("JO"), 0,       0,       0,       0,       0,       0,       // 176-183
 | ||||
|     C("SM"), C("VA"), C("BM")                                               // 184-186
 | ||||
| }; | ||||
| }}; | ||||
| 
 | ||||
| #undef C | ||||
| 
 | ||||
|  |  | |||
|  | @ -212,10 +212,10 @@ static void ReadPipeIfPossible(Service::Interface* self) { | |||
| 
 | ||||
|     // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
 | ||||
|     // TODO: Remove this hack :)
 | ||||
|     static const std::array<u16, 16> canned_read_pipe = { | ||||
|     static const std::array<u16, 16> canned_read_pipe = {{ | ||||
|         0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540, | ||||
|         0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58 | ||||
|     }; | ||||
|     }}; | ||||
| 
 | ||||
|     u32 initial_size = read_pipe_count; | ||||
| 
 | ||||
|  |  | |||
|  | @ -35,14 +35,14 @@ static Kernel::SharedPtr<Kernel::Event> event_debug_pad; | |||
| static u32 next_pad_index; | ||||
| static u32 next_touch_index; | ||||
| 
 | ||||
| const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = { | ||||
| const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{ | ||||
|     Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, | ||||
|     Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, | ||||
|     Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, | ||||
|     Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, | ||||
|     Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT, | ||||
|     Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT | ||||
| }; | ||||
| }}; | ||||
| 
 | ||||
| 
 | ||||
| // TODO(peachum):
 | ||||
|  |  | |||
|  | @ -19,22 +19,22 @@ enum Values { | |||
|     CUP, CDOWN, CLEFT, CRIGHT, | ||||
|     NUM_INPUTS | ||||
| }; | ||||
| static const std::array<const char*, NUM_INPUTS> Mapping = { | ||||
| static const std::array<const char*, NUM_INPUTS> Mapping = {{ | ||||
|     "pad_a", "pad_b", "pad_x", "pad_y", | ||||
|     "pad_l", "pad_r", "pad_zl", "pad_zr", | ||||
|     "pad_start", "pad_select", "pad_home", | ||||
|     "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", | ||||
|     "pad_sup", "pad_sdown", "pad_sleft", "pad_sright", | ||||
|     "pad_cup", "pad_cdown", "pad_cleft", "pad_cright" | ||||
| }; | ||||
| static const std::array<Values, NUM_INPUTS> All = { | ||||
| }}; | ||||
| static const std::array<Values, NUM_INPUTS> All = {{ | ||||
|     A, B, X, Y, | ||||
|     L, R, ZL, ZR, | ||||
|     START, SELECT, HOME, | ||||
|     DUP, DDOWN, DLEFT, DRIGHT, | ||||
|     SUP, SDOWN, SLEFT, SRIGHT, | ||||
|     CUP, CDOWN, CLEFT, CRIGHT | ||||
| }; | ||||
| }}; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) { | |||
|     vertices.push_back(v2); | ||||
| 
 | ||||
|     int num_vertices = (int)vertices.size(); | ||||
|     faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 }); | ||||
|     faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }}); | ||||
| } | ||||
| 
 | ||||
| void GeometryDumper::Dump() { | ||||
|  | @ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture | |||
|                 unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value()); | ||||
| 
 | ||||
|                 static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{ | ||||
|                     {  2,  8 }, {  5, 17 }, {  9,  29 }, { 13,  42 }, | ||||
|                     { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 } | ||||
|                     {{  2,  8 }}, {{  5, 17 }}, {{  9,  29 }}, {{ 13,  42 }}, | ||||
|                     {{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }} | ||||
|                 }}; | ||||
| 
 | ||||
|                 int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel)); | ||||
|  |  | |||
|  | @ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, | |||
|                 auto color_output = ColorCombine(tev_stage.color_op, color_result); | ||||
| 
 | ||||
|                 // alpha combiner
 | ||||
|                 std::array<u8,3> alpha_result = { | ||||
|                 std::array<u8,3> alpha_result = {{ | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)) | ||||
|                 }; | ||||
|                 }}; | ||||
|                 auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||||
| 
 | ||||
|                 combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); | ||||
|  |  | |||
|  | @ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | |||
|  * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation. | ||||
|  */ | ||||
| void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) { | ||||
|     std::array<ScreenRectVertex, 4> vertices = { | ||||
|     std::array<ScreenRectVertex, 4> vertices = {{ | ||||
|         ScreenRectVertex(x,   y,   1.f, 0.f), | ||||
|         ScreenRectVertex(x+w, y,   1.f, 1.f), | ||||
|         ScreenRectVertex(x,   y+h, 0.f, 0.f), | ||||
|         ScreenRectVertex(x+w, y+h, 0.f, 1.f), | ||||
|     }; | ||||
|     }}; | ||||
| 
 | ||||
|     state.texture_units[0].texture_2d = texture.handle; | ||||
|     state.Apply(); | ||||
|  |  | |||
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