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	Merge pull request #948 from yuriks/fix-dp3
Pica/VertexShader: Fix DP3 instruction, which wasn't assigning to the w component.
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		|  | @ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                 for (int i = 0; i < num_components; ++i) | ||||
|                     dot = dot + src1[i] * src2[i]; | ||||
| 
 | ||||
|                 for (int i = 0; i < num_components; ++i) { | ||||
|                 for (int i = 0; i < 4; ++i) { | ||||
|                     if (!swizzle.DestComponentEnabled(i)) | ||||
|                         continue; | ||||
| 
 | ||||
|  |  | |||
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