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	input_common/udp: Add missing override specifiers
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -16,7 +16,7 @@ namespace InputCommon::CemuhookUDP { | |||
| class UDPTouchDevice final : public Input::TouchDevice { | ||||
| public: | ||||
|     explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} | ||||
|     std::tuple<float, float, bool> GetStatus() const { | ||||
|     std::tuple<float, float, bool> GetStatus() const override { | ||||
|         std::lock_guard guard(status->update_mutex); | ||||
|         return status->touch_status; | ||||
|     } | ||||
|  | @ -28,7 +28,7 @@ private: | |||
| class UDPMotionDevice final : public Input::MotionDevice { | ||||
| public: | ||||
|     explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} | ||||
|     std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const { | ||||
|     std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { | ||||
|         std::lock_guard guard(status->update_mutex); | ||||
|         return status->motion_status; | ||||
|     } | ||||
|  |  | |||
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