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	Only auto unpause when auto paused
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					 2 changed files with 5 additions and 1 deletions
				
			
		|  | @ -503,9 +503,11 @@ void GMainWindow::OnLoseFocus(Qt::ApplicationState state) { | ||||||
|     if (ui.action_Pause->isEnabled() && |     if (ui.action_Pause->isEnabled() && | ||||||
|         (state == Qt::ApplicationSuspended || |         (state == Qt::ApplicationSuspended || | ||||||
|          state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { |          state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||||
|  |         auto_paused = true; | ||||||
|         OnPauseGame(); |         OnPauseGame(); | ||||||
|     } |     } | ||||||
|     if (ui.action_Start->isEnabled() && state == Qt::ApplicationActive) { |     if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||||
|  |         auto_paused = false; | ||||||
|         OnStartGame(); |         OnStartGame(); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -233,6 +233,8 @@ private: | ||||||
|     // The path to the game currently running
 |     // The path to the game currently running
 | ||||||
|     QString game_path; |     QString game_path; | ||||||
| 
 | 
 | ||||||
|  |     bool auto_paused = false; | ||||||
|  | 
 | ||||||
|     // Movie
 |     // Movie
 | ||||||
|     bool movie_record_on_start = false; |     bool movie_record_on_start = false; | ||||||
|     QString movie_record_path; |     QString movie_record_path; | ||||||
|  |  | ||||||
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