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	video_core: renderer_opengl: addressed comments...
use indexing to make code more concise; use const bool instead of bool
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					 1 changed files with 10 additions and 10 deletions
				
			
		|  | @ -730,7 +730,7 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac | |||
| MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); | ||||
| void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | ||||
|     ASSERT(type != SurfaceType::Fill); | ||||
|     bool need_swap = | ||||
|     const bool need_swap = | ||||
|         GLES && (pixel_format == PixelFormat::RGBA8 || pixel_format == PixelFormat::RGB8); | ||||
| 
 | ||||
|     const u8* const texture_src_data = VideoCore::g_memory->GetPhysicalPointer(addr); | ||||
|  | @ -760,17 +760,17 @@ void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | |||
|             // TODO(liushuyu): check if the byteswap here is 100% correct
 | ||||
|             // cannot fully test this
 | ||||
|             if (pixel_format == PixelFormat::RGBA8) { | ||||
|                 for (size_t i = start_offset; i < load_end - addr; i += 4) { | ||||
|                     gl_buffer[i] = *(texture_src_data + i + 3); | ||||
|                     gl_buffer[i + 1] = *(texture_src_data + i + 2); | ||||
|                     gl_buffer[i + 2] = *(texture_src_data + i + 1); | ||||
|                     gl_buffer[i + 3] = *(texture_src_data + i); | ||||
|                 for (std::size_t i = start_offset; i < load_end - addr; i += 4) { | ||||
|                     gl_buffer[i] = texture_src_data[i + 3]; | ||||
|                     gl_buffer[i + 1] = texture_src_data[i + 2]; | ||||
|                     gl_buffer[i + 2] = texture_src_data[i + 1]; | ||||
|                     gl_buffer[i + 3] = texture_src_data[i]; | ||||
|                 } | ||||
|             } else if (pixel_format == PixelFormat::RGB8) { | ||||
|                 for (size_t i = start_offset; i < load_end - addr; i += 3) { | ||||
|                     gl_buffer[i] = *(texture_src_data + i + 2); | ||||
|                     gl_buffer[i + 1] = *(texture_src_data + i + 1); | ||||
|                     gl_buffer[i + 2] = *(texture_src_data + i); | ||||
|                 for (std::size_t i = start_offset; i < load_end - addr; i += 3) { | ||||
|                     gl_buffer[i] = texture_src_data[i + 2]; | ||||
|                     gl_buffer[i + 1] = texture_src_data[i + 1]; | ||||
|                     gl_buffer[i + 2] = texture_src_data[i]; | ||||
|                 } | ||||
|             } | ||||
|         } else { | ||||
|  |  | |||
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