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	Threads: Remove a redundant function.
Use the next_thread_id variable directly.
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		|  | @ -81,14 +81,6 @@ static Thread* current_thread; | |||
| static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
 | ||||
| static u32 next_thread_id; ///< The next available thread id
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Gets the next available thread id and increments it | ||||
|  * @return Next available thread id | ||||
|  */ | ||||
| static u32 NextThreadId() { | ||||
|     return next_thread_id++; | ||||
| } | ||||
| 
 | ||||
| /// Gets the current thread
 | ||||
| inline Thread* GetCurrentThread() { | ||||
|     return current_thread; | ||||
|  | @ -338,7 +330,7 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio | |||
|     thread_queue.push_back(handle); | ||||
|     thread_ready_queue.prepare(priority); | ||||
| 
 | ||||
|     thread->thread_id = NextThreadId(); | ||||
|     thread->thread_id = next_thread_id++; | ||||
|     thread->status = THREADSTATUS_DORMANT; | ||||
|     thread->entry_point = entry_point; | ||||
|     thread->stack_top = stack_top; | ||||
|  |  | |||
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