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	core/core: Replace direct usage of the global system telemetry accessor from Shutdown()
The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor.
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					 1 changed files with 7 additions and 7 deletions
				
			
		|  | @ -280,13 +280,13 @@ void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard | |||
| 
 | ||||
| void System::Shutdown() { | ||||
|     // Log last frame performance stats
 | ||||
|     auto perf_results = GetAndResetPerfStats(); | ||||
|     Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", | ||||
|                          perf_results.emulation_speed * 100.0); | ||||
|     Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", | ||||
|                          perf_results.game_fps); | ||||
|     Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", | ||||
|                          perf_results.frametime * 1000.0); | ||||
|     const auto perf_results = GetAndResetPerfStats(); | ||||
|     telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", | ||||
|                                 perf_results.emulation_speed * 100.0); | ||||
|     telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", | ||||
|                                 perf_results.game_fps); | ||||
|     telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", | ||||
|                                 perf_results.frametime * 1000.0); | ||||
| 
 | ||||
|     // Shutdown emulation session
 | ||||
|     GDBStub::Shutdown(); | ||||
|  |  | |||
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