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	shader_jit_x64: Clear cache after code space fills up.
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					 3 changed files with 19 additions and 2 deletions
				
			
		|  | @ -32,6 +32,12 @@ namespace Shader { | |||
| static std::unordered_map<u64, CompiledShader*> shader_map; | ||||
| static JitCompiler jit; | ||||
| static CompiledShader* jit_shader; | ||||
| 
 | ||||
| static void ClearCache() { | ||||
|     shader_map.clear(); | ||||
|     jit.Clear(); | ||||
|     LOG_INFO(HW_GPU, "Shader JIT cache cleared"); | ||||
| } | ||||
| #endif // ARCHITECTURE_x86_64
 | ||||
| 
 | ||||
| void Setup(UnitState<false>& state) { | ||||
|  | @ -45,6 +51,12 @@ void Setup(UnitState<false>& state) { | |||
|         if (iter != shader_map.end()) { | ||||
|             jit_shader = iter->second; | ||||
|         } else { | ||||
|             // Check if remaining JIT code space is enough for at least one more (massive) shader
 | ||||
|             if (jit.GetSpaceLeft() < jit_shader_size) { | ||||
|                 // If not, clear the cache of all previously compiled shaders
 | ||||
|                 ClearCache(); | ||||
|             } | ||||
| 
 | ||||
|             jit_shader = jit.Compile(); | ||||
|             shader_map.emplace(cache_key, jit_shader); | ||||
|         } | ||||
|  | @ -54,7 +66,7 @@ void Setup(UnitState<false>& state) { | |||
| 
 | ||||
| void Shutdown() { | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     shader_map.clear(); | ||||
|     ClearCache(); | ||||
| #endif // ARCHITECTURE_x86_64
 | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -789,7 +789,7 @@ CompiledShader* JitCompiler::Compile() { | |||
| } | ||||
| 
 | ||||
| JitCompiler::JitCompiler() { | ||||
|     AllocCodeSpace(1024 * 1024 * 4); | ||||
|     AllocCodeSpace(jit_cache_size); | ||||
| } | ||||
| 
 | ||||
| void JitCompiler::Clear() { | ||||
|  |  | |||
|  | @ -19,6 +19,11 @@ namespace Pica { | |||
| 
 | ||||
| namespace Shader { | ||||
| 
 | ||||
| /// Memory needed to be available to compile the next shader (otherwise, clear the cache)
 | ||||
| constexpr size_t jit_shader_size = 1024 * 512; | ||||
| /// Memory allocated for the JIT code space cache
 | ||||
| constexpr size_t jit_cache_size = 1024 * 1024 * 8; | ||||
| 
 | ||||
| using CompiledShader = void(void* registers); | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
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