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	Minor cleanup in GLSL code
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					 1 changed files with 2 additions and 3 deletions
				
			
		|  | @ -293,7 +293,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { | |||
|     case CompareFunc::GreaterThanOrEqual: { | ||||
|         static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"}; | ||||
|         unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal; | ||||
|         out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref"; | ||||
|         out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref"; | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|  | @ -422,7 +422,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         if (abs) { | ||||
|             // LUT index is in the range of (0.0, 1.0)
 | ||||
|             index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" | ||||
|                                                                 : "max(" + index + ", 0.f)"; | ||||
|                                                                 : "max(" + index + ", 0.0)"; | ||||
|         } else { | ||||
|             // LUT index is in the range of (-1.0, 1.0)
 | ||||
|             index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0"; | ||||
|  | @ -577,7 +577,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { | |||
| #version 330 core | ||||
| #define NUM_TEV_STAGES 6 | ||||
| #define NUM_LIGHTS 8 | ||||
| #define LIGHTING_LUT_SIZE 256 | ||||
| 
 | ||||
| // Texture coordinate offsets and scales
 | ||||
| #define OFFSET_256 (0.5 / 256.0) | ||||
|  |  | |||
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