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	Struct vs class declaration and unused variable
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					 2 changed files with 3 additions and 2 deletions
				
			
		|  | @ -185,7 +185,8 @@ static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrec | |||
| 
 | ||||
| class GSP_GPU; | ||||
| 
 | ||||
| struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase { | ||||
| class SessionData : public Kernel::SessionRequestHandler::SessionDataBase { | ||||
| public: | ||||
|     SessionData(); | ||||
|     SessionData(GSP_GPU* gsp); | ||||
|     ~SessionData(); | ||||
|  |  | |||
|  | @ -188,7 +188,7 @@ static GameCoin ReadGameCoinData() { | |||
|         LOG_ERROR(Service_PTM, "Could not open the game coin data file!"); | ||||
|         return default_game_coin; | ||||
|     } | ||||
|     u16 result; | ||||
| 
 | ||||
|     auto gamecoin = std::move(gamecoin_result).Unwrap(); | ||||
|     GameCoin gamecoin_data; | ||||
|     gamecoin->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data)); | ||||
|  |  | |||
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