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	Initial implementation of a game list
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					 6 changed files with 356 additions and 2 deletions
				
			
		|  | @ -17,6 +17,7 @@ set(SRCS | |||
|             debugger/profiler.cpp | ||||
|             debugger/ramview.cpp | ||||
|             debugger/registers.cpp | ||||
|             game_list.cpp | ||||
|             util/spinbox.cpp | ||||
|             util/util.cpp | ||||
|             bootmanager.cpp | ||||
|  | @ -42,6 +43,7 @@ set(HEADERS | |||
|             debugger/profiler.h | ||||
|             debugger/ramview.h | ||||
|             debugger/registers.h | ||||
|             game_list.h | ||||
|             util/spinbox.h | ||||
|             util/util.h | ||||
|             bootmanager.h | ||||
|  |  | |||
							
								
								
									
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								src/citra_qt/game_list.cpp
									
										
									
									
									
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								src/citra_qt/game_list.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,154 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <QHeaderView> | ||||
| #include <QThreadPool> | ||||
| #include <QVBoxLayout> | ||||
| 
 | ||||
| #include "game_list.h" | ||||
| #include "game_list_p.h" | ||||
| 
 | ||||
| #include "core/loader/loader.h" | ||||
| 
 | ||||
| #include "common/common_paths.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/string_util.h" | ||||
| 
 | ||||
| GameList::GameList(QWidget* parent) | ||||
| { | ||||
|     QVBoxLayout* layout = new QVBoxLayout; | ||||
| 
 | ||||
|     tree_view = new QTreeView; | ||||
|     item_model = new QStandardItemModel(tree_view); | ||||
|     tree_view->setModel(item_model); | ||||
| 
 | ||||
|     tree_view->setAlternatingRowColors(true); | ||||
|     tree_view->setSelectionMode(QHeaderView::SingleSelection); | ||||
|     tree_view->setSelectionBehavior(QHeaderView::SelectRows); | ||||
|     tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); | ||||
|     tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); | ||||
|     tree_view->setSortingEnabled(true); | ||||
|     tree_view->setEditTriggers(QHeaderView::NoEditTriggers); | ||||
|     tree_view->setUniformRowHeights(true); | ||||
| 
 | ||||
|     item_model->insertColumns(0, COLUMN_COUNT); | ||||
|     item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); | ||||
|     item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); | ||||
|     item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); | ||||
| 
 | ||||
|     connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); | ||||
| 
 | ||||
|     // We must register all custom types with the Qt Automoc system so that we are able to use it with
 | ||||
|     // signals/slots. In this case, QList falls under the umbrells of custom types.
 | ||||
|     qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||||
| 
 | ||||
|     layout->addWidget(tree_view); | ||||
|     setLayout(layout); | ||||
| } | ||||
| 
 | ||||
| GameList::~GameList() | ||||
| { | ||||
|     emit ShouldCancelWorker(); | ||||
| } | ||||
| 
 | ||||
| void GameList::AddEntry(QList<QStandardItem*> entry_items) | ||||
| { | ||||
|     item_model->invisibleRootItem()->appendRow(entry_items); | ||||
| } | ||||
| 
 | ||||
| void GameList::ValidateEntry(const QModelIndex& item) | ||||
| { | ||||
|     // We don't care about the individual QStandardItem that was selected, but its row.
 | ||||
|     int row = item_model->itemFromIndex(item)->row(); | ||||
|     QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); | ||||
|     QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); | ||||
| 
 | ||||
|     if (file_path.isEmpty()) | ||||
|         return; | ||||
|     std::string std_file_path = file_path.toStdString(); | ||||
|     if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) | ||||
|         return; | ||||
|     emit GameChosen(file_path); | ||||
| } | ||||
| 
 | ||||
| void GameList::DonePopulating() | ||||
| { | ||||
|     tree_view->setEnabled(true); | ||||
| } | ||||
| 
 | ||||
| void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) | ||||
| { | ||||
|     if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { | ||||
|         LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data()); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     tree_view->setEnabled(false); | ||||
|     // Delete any rows that might already exist if we're repopulating
 | ||||
|     item_model->removeRows(0, item_model->rowCount()); | ||||
| 
 | ||||
|     emit ShouldCancelWorker(); | ||||
|     GameListWorker* worker = new GameListWorker(dir_path, deep_scan); | ||||
| 
 | ||||
|     connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection); | ||||
|     connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection); | ||||
|     // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay.
 | ||||
|     connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection); | ||||
| 
 | ||||
|     QThreadPool::globalInstance()->start(worker); | ||||
|     current_worker = std::move(worker); | ||||
| } | ||||
| 
 | ||||
| void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) | ||||
| { | ||||
|     const auto callback = [&](const std::string& directory, | ||||
|                                      const std::string& virtual_name) -> int { | ||||
| 
 | ||||
|         std::string physical_name = directory + DIR_SEP + virtual_name; | ||||
| 
 | ||||
|         if (stop_processing) | ||||
|             return -1; // A negative return value breaks the callback loop.
 | ||||
| 
 | ||||
|         if (deep_scan && FileUtil::IsDirectory(physical_name)) { | ||||
|             AddFstEntriesToGameList(physical_name, true); | ||||
|         } else { | ||||
|             std::string filename_filename, filename_extension; | ||||
|             Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); | ||||
| 
 | ||||
|             Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); | ||||
|             if (guessed_filetype == Loader::FileType::Unknown) | ||||
|                 return 0; | ||||
|             Loader::FileType filetype = Loader::IdentifyFile(physical_name); | ||||
|             if (filetype == Loader::FileType::Unknown) { | ||||
|                 LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); | ||||
|                 return 0; | ||||
|             } | ||||
|             if (guessed_filetype != filetype) { | ||||
|                 LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); | ||||
|             } | ||||
| 
 | ||||
|             emit EntryReady({ | ||||
|                 new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), | ||||
|                 new GameListItemPath(QString::fromStdString(physical_name)), | ||||
|                 new GameListItemSize(FileUtil::GetSize(physical_name)), | ||||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         return 0; // We don't care about the found entries
 | ||||
|     }; | ||||
|     FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); | ||||
| } | ||||
| 
 | ||||
| void GameListWorker::run() | ||||
| { | ||||
|     stop_processing = false; | ||||
|     AddFstEntriesToGameList(dir_path.toStdString(), deep_scan); | ||||
|     emit Finished(); | ||||
| } | ||||
| 
 | ||||
| void GameListWorker::Cancel() | ||||
| { | ||||
|     disconnect(this, 0, 0, 0); | ||||
|     stop_processing = true; | ||||
| } | ||||
							
								
								
									
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								src/citra_qt/game_list.h
									
										
									
									
									
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								src/citra_qt/game_list.h
									
										
									
									
									
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							|  | @ -0,0 +1,48 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <QModelIndex> | ||||
| #include <QStandardItem> | ||||
| #include <QStandardItemModel> | ||||
| #include <QString> | ||||
| #include <QTreeView> | ||||
| #include <QWidget> | ||||
| 
 | ||||
| class GameListWorker; | ||||
| 
 | ||||
| 
 | ||||
| class GameList : public QWidget { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     enum { | ||||
|         COLUMN_FILE_TYPE, | ||||
|         COLUMN_NAME, | ||||
|         COLUMN_SIZE, | ||||
|         COLUMN_COUNT, // Number of columns
 | ||||
|     }; | ||||
| 
 | ||||
|     GameList(QWidget* parent = nullptr); | ||||
|     ~GameList() override; | ||||
| 
 | ||||
|     void PopulateAsync(const QString& dir_path, bool deep_scan); | ||||
| 
 | ||||
| public slots: | ||||
|     void AddEntry(QList<QStandardItem*> entry_items); | ||||
| 
 | ||||
| private slots: | ||||
|     void ValidateEntry(const QModelIndex& item); | ||||
|     void DonePopulating(); | ||||
| 
 | ||||
| signals: | ||||
|     void GameChosen(QString game_path); | ||||
|     void ShouldCancelWorker(); | ||||
| 
 | ||||
| private: | ||||
|     QTreeView* tree_view = nullptr; | ||||
|     QStandardItemModel* item_model = nullptr; | ||||
|     GameListWorker* current_worker = nullptr; | ||||
| }; | ||||
							
								
								
									
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								src/citra_qt/game_list_p.h
									
										
									
									
									
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								src/citra_qt/game_list_p.h
									
										
									
									
									
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							|  | @ -0,0 +1,130 @@ | |||
| // Copyright 2015 Citra Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <atomic> | ||||
| 
 | ||||
| #include <QRunnable> | ||||
| #include <QStandardItem> | ||||
| #include <QString> | ||||
| 
 | ||||
| #include "citra_qt/util/util.h" | ||||
| #include "common/string_util.h" | ||||
| 
 | ||||
| 
 | ||||
| class GameListItem : public QStandardItem { | ||||
| 
 | ||||
| public: | ||||
|     GameListItem(): QStandardItem() {} | ||||
|     GameListItem(const QString& string): QStandardItem(string) {} | ||||
|     virtual ~GameListItem() override {} | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| /**
 | ||||
|  * A specialization of GameListItem for path values. | ||||
|  * This class ensures that for every full path value it holds, a correct string representation | ||||
|  * of just the filename (with no extension) will be displayed to the user. | ||||
|  */ | ||||
| class GameListItemPath : public GameListItem { | ||||
| 
 | ||||
| public: | ||||
|     static const int FullPathRole = Qt::UserRole + 1; | ||||
| 
 | ||||
|     GameListItemPath(): GameListItem() {} | ||||
|     GameListItemPath(const QString& game_path): GameListItem() | ||||
|     { | ||||
|         setData(game_path, FullPathRole); | ||||
|     } | ||||
| 
 | ||||
|     void setData(const QVariant& value, int role) override | ||||
|     { | ||||
|         // By specializing setData for FullPathRole, we can ensure that the two string
 | ||||
|         // representations of the data are always accurate and in the correct format.
 | ||||
|         if (role == FullPathRole) { | ||||
|             std::string filename; | ||||
|             Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr); | ||||
|             GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole); | ||||
|             GameListItem::setData(value, FullPathRole); | ||||
|         } else { | ||||
|             GameListItem::setData(value, role); | ||||
|         } | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| /**
 | ||||
|  * A specialization of GameListItem for size values. | ||||
|  * This class ensures that for every numerical size value it holds (in bytes), a correct | ||||
|  * human-readable string representation will be displayed to the user. | ||||
|  */ | ||||
| class GameListItemSize : public GameListItem { | ||||
| 
 | ||||
| public: | ||||
|     static const int SizeRole = Qt::UserRole + 1; | ||||
| 
 | ||||
|     GameListItemSize(): GameListItem() {} | ||||
|     GameListItemSize(const qulonglong size_bytes): GameListItem() | ||||
|     { | ||||
|         setData(size_bytes, SizeRole); | ||||
|     } | ||||
| 
 | ||||
|     void setData(const QVariant& value, int role) override | ||||
|     { | ||||
|         // By specializing setData for SizeRole, we can ensure that the numerical and string
 | ||||
|         // representations of the data are always accurate and in the correct format.
 | ||||
|         if (role == SizeRole) { | ||||
|             qulonglong size_bytes = value.toULongLong(); | ||||
|             GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole); | ||||
|             GameListItem::setData(value, SizeRole); | ||||
|         } else { | ||||
|             GameListItem::setData(value, role); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * This operator is, in practice, only used by the TreeView sorting systems. | ||||
|      * Override it so that it will correctly sort by numerical value instead of by string representation. | ||||
|      */ | ||||
|     bool operator<(const QStandardItem& other) const override | ||||
|     { | ||||
|         return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| /**
 | ||||
|  * Asynchronous worker object for populating the game list. | ||||
|  * Communicates with other threads through Qt's signal/slot system. | ||||
|  */ | ||||
| class GameListWorker : public QObject, public QRunnable { | ||||
|     Q_OBJECT | ||||
| 
 | ||||
| public: | ||||
|     GameListWorker(QString dir_path, bool deep_scan): | ||||
|             QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {} | ||||
| 
 | ||||
| public slots: | ||||
|     /// Starts the processing of directory tree information.
 | ||||
|     void run() override; | ||||
|     /// Tells the worker that it should no longer continue processing. Thread-safe.
 | ||||
|     void Cancel(); | ||||
| 
 | ||||
| signals: | ||||
|     /**
 | ||||
|      * The `EntryReady` signal is emitted once an entry has been prepared and is ready | ||||
|      * to be added to the game list. | ||||
|      * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry. | ||||
|      */ | ||||
|     void EntryReady(QList<QStandardItem*> entry_items); | ||||
|     void Finished(); | ||||
| 
 | ||||
| private: | ||||
|     QString dir_path; | ||||
|     bool deep_scan; | ||||
|     std::atomic_bool stop_processing; | ||||
| 
 | ||||
|     void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan); | ||||
| }; | ||||
|  | @ -12,6 +12,7 @@ | |||
| 
 | ||||
| #include "citra_qt/bootmanager.h" | ||||
| #include "citra_qt/config.h" | ||||
| #include "citra_qt/game_list.h" | ||||
| #include "citra_qt/hotkeys.h" | ||||
| #include "citra_qt/main.h" | ||||
| 
 | ||||
|  | @ -59,6 +60,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
|     render_window = new GRenderWindow(this, emu_thread.get()); | ||||
|     render_window->hide(); | ||||
| 
 | ||||
|     game_list = new GameList(); | ||||
|     ui.horizontalLayout->addWidget(game_list); | ||||
| 
 | ||||
|     profilerWidget = new ProfilerWidget(this); | ||||
|     addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); | ||||
|     profilerWidget->hide(); | ||||
|  | @ -160,6 +164,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
|     UpdateRecentFiles(); | ||||
| 
 | ||||
|     // Setup connections
 | ||||
|     connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); | ||||
|     connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); | ||||
|     connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); | ||||
|     connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); | ||||
|  | @ -193,6 +198,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr) | |||
| 
 | ||||
|     show(); | ||||
| 
 | ||||
|     game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool()); | ||||
| 
 | ||||
|     QStringList args = QApplication::arguments(); | ||||
|     if (args.length() >= 2) { | ||||
|         BootGame(args[1].toStdString()); | ||||
|  | @ -264,6 +271,9 @@ void GMainWindow::BootGame(const std::string& filename) { | |||
|     // Update the GUI
 | ||||
|     registersWidget->OnDebugModeEntered(); | ||||
|     callstackWidget->OnDebugModeEntered(); | ||||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         game_list->hide(); | ||||
|     } | ||||
|     render_window->show(); | ||||
| 
 | ||||
|     emulation_running = true; | ||||
|  | @ -295,6 +305,7 @@ void GMainWindow::ShutdownGame() { | |||
|     ui.action_Pause->setEnabled(false); | ||||
|     ui.action_Stop->setEnabled(false); | ||||
|     render_window->hide(); | ||||
|     game_list->show(); | ||||
| 
 | ||||
|     emulation_running = false; | ||||
| } | ||||
|  | @ -340,12 +351,16 @@ void GMainWindow::UpdateRecentFiles() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnGameListLoadFile(QString game_path) { | ||||
|     BootGame(game_path.toLatin1().data()); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuLoadFile() { | ||||
|     QSettings settings; | ||||
|     QString rom_path = settings.value("romsPath", QString()).toString(); | ||||
| 
 | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)")); | ||||
|     if (filename.size()) { | ||||
|     if (!filename.isEmpty()) { | ||||
|         settings.setValue("romsPath", QFileInfo(filename).path()); | ||||
|         StoreRecentFile(filename); | ||||
| 
 | ||||
|  | @ -358,7 +373,7 @@ void GMainWindow::OnMenuLoadSymbolMap() { | |||
|     QString symbol_path = settings.value("symbolsPath", QString()).toString(); | ||||
| 
 | ||||
|     QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)")); | ||||
|     if (filename.size()) { | ||||
|     if (!filename.isEmpty()) { | ||||
|         settings.setValue("symbolsPath", QFileInfo(filename).path()); | ||||
| 
 | ||||
|         LoadSymbolMap(filename.toLatin1().data()); | ||||
|  | @ -440,6 +455,7 @@ void GMainWindow::ToggleWindowMode() { | |||
|         if (emulation_running) { | ||||
|             render_window->setVisible(true); | ||||
|             render_window->RestoreGeometry(); | ||||
|             game_list->show(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -10,6 +10,7 @@ | |||
| 
 | ||||
| #include "ui_main.h" | ||||
| 
 | ||||
| class GameList; | ||||
| class GImageInfo; | ||||
| class GRenderWindow; | ||||
| class EmuThread; | ||||
|  | @ -87,6 +88,8 @@ private slots: | |||
|     void OnStartGame(); | ||||
|     void OnPauseGame(); | ||||
|     void OnStopGame(); | ||||
|     /// Called whenever a user selects a game in the game list widget.
 | ||||
|     void OnGameListLoadFile(QString game_path); | ||||
|     void OnMenuLoadFile(); | ||||
|     void OnMenuLoadSymbolMap(); | ||||
|     void OnMenuRecentFile(); | ||||
|  | @ -101,6 +104,7 @@ private: | |||
|     Ui::MainWindow ui; | ||||
| 
 | ||||
|     GRenderWindow* render_window; | ||||
|     GameList* game_list; | ||||
| 
 | ||||
|     // Whether emulation is currently running in Citra.
 | ||||
|     bool emulation_running = false; | ||||
|  |  | |||
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