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	fix crashes, add custom texture cache, load textures from load directory
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					 16 changed files with 167 additions and 49 deletions
				
			
		|  | @ -45,6 +45,7 @@ | |||
| #define DLL_DIR "external_dlls" | ||||
| #define SHADER_DIR "shaders" | ||||
| #define DUMP_DIR "dump" | ||||
| #define LOAD_DIR "load" | ||||
| 
 | ||||
| // Filenames
 | ||||
| // Files in the directory returned by GetUserPath(UserPath::LogDir)
 | ||||
|  |  | |||
|  | @ -713,6 +713,7 @@ void SetUserPath(const std::string& path) { | |||
|     g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); | ||||
| } | ||||
| 
 | ||||
| const std::string& GetUserPath(UserPath path) { | ||||
|  |  | |||
|  | @ -27,6 +27,7 @@ enum class UserPath { | |||
|     ConfigDir, | ||||
|     DLLDir, | ||||
|     DumpDir, | ||||
|     LoadDir, | ||||
|     LogDir, | ||||
|     NANDDir, | ||||
|     RootDir, | ||||
|  |  | |||
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