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	fix crashes, add custom texture cache, load textures from load directory
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					 16 changed files with 167 additions and 49 deletions
				
			
		|  | @ -164,6 +164,7 @@ void Config::ReadValues() { | |||
| 
 | ||||
|     // Utility
 | ||||
|     Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false); | ||||
|     Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false); | ||||
| 
 | ||||
|     // Audio
 | ||||
|     Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false); | ||||
|  |  | |||
|  | @ -182,6 +182,10 @@ swap_screen = | |||
| # 0 (default): Off, 1: On | ||||
| dump_textures = | ||||
| 
 | ||||
| # Reads PNG files from load/textures/[Title ID]/ and replaces textures. | ||||
| # 0 (default): Off, 1: On | ||||
| custom_textures = | ||||
| 
 | ||||
| [Audio] | ||||
| # Whether or not to enable DSP LLE | ||||
| # 0 (default): No, 1: Yes | ||||
|  |  | |||
|  | @ -231,9 +231,11 @@ void Config::ReadControlValues() { | |||
| } | ||||
| 
 | ||||
| void Config::ReadUtilityValues() { | ||||
| 
 | ||||
|     qt_config->beginGroup("Utility"); | ||||
| 
 | ||||
|     Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool(); | ||||
|     Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool(); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
| 
 | ||||
|  | @ -704,6 +706,7 @@ void Config::SaveUtilityValues() { | |||
|     qt_config->beginGroup("Utility"); | ||||
| 
 | ||||
|     WriteSetting("dump_textures", Settings::values.dump_textures, false); | ||||
|     WriteSetting("custom_textures", Settings::values.custom_textures, false); | ||||
| 
 | ||||
|     qt_config->endGroup(); | ||||
| } | ||||
|  |  | |||
|  | @ -88,6 +88,7 @@ void ConfigureGraphics::ApplyConfiguration() { | |||
|         static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex()); | ||||
|     Settings::values.swap_screen = ui->swap_screen->isChecked(); | ||||
|     Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); | ||||
|     Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); | ||||
|     Settings::values.bg_red = static_cast<float>(bg_color.redF()); | ||||
|     Settings::values.bg_green = static_cast<float>(bg_color.greenF()); | ||||
|     Settings::values.bg_blue = static_cast<float>(bg_color.blueF()); | ||||
|  |  | |||
|  | @ -334,6 +334,16 @@ | |||
|       <string>Utility</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_4"> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_custom_textures"> | ||||
|         <property name="toolTip"> | ||||
|          <string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string> | ||||
|         </property> | ||||
|         <property name="text"> | ||||
|          <string>Use Custom Textures (Hardware Renderer only)</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_dump_textures"> | ||||
|         <property name="toolTip"> | ||||
|  | @ -347,19 +357,6 @@ | |||
|      </layout> | ||||
|     </widget> | ||||
|    </item> | ||||
|    <item> | ||||
|     <spacer name="verticalSpacer"> | ||||
|      <property name="orientation"> | ||||
|       <enum>Qt::Vertical</enum> | ||||
|      </property> | ||||
|      <property name="sizeHint" stdset="0"> | ||||
|       <size> | ||||
|        <width>20</width> | ||||
|        <height>40</height> | ||||
|       </size> | ||||
|      </property> | ||||
|     </spacer> | ||||
|    </item> | ||||
|   </layout> | ||||
|  </widget> | ||||
|  <resources/> | ||||
|  |  | |||
|  | @ -45,6 +45,7 @@ | |||
| #define DLL_DIR "external_dlls" | ||||
| #define SHADER_DIR "shaders" | ||||
| #define DUMP_DIR "dump" | ||||
| #define LOAD_DIR "load" | ||||
| 
 | ||||
| // Filenames
 | ||||
| // Files in the directory returned by GetUserPath(UserPath::LogDir)
 | ||||
|  |  | |||
|  | @ -713,6 +713,7 @@ void SetUserPath(const std::string& path) { | |||
|     g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); | ||||
|     g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); | ||||
| } | ||||
| 
 | ||||
| const std::string& GetUserPath(UserPath path) { | ||||
|  |  | |||
|  | @ -27,6 +27,7 @@ enum class UserPath { | |||
|     ConfigDir, | ||||
|     DLLDir, | ||||
|     DumpDir, | ||||
|     LoadDir, | ||||
|     LogDir, | ||||
|     NANDDir, | ||||
|     RootDir, | ||||
|  |  | |||
|  | @ -36,6 +36,8 @@ add_library(core STATIC | |||
|     core.h | ||||
|     core_timing.cpp | ||||
|     core_timing.h | ||||
|     custom_tex_cache.cpp | ||||
|     custom_tex_cache.h | ||||
|     dumping/backend.cpp | ||||
|     dumping/backend.h | ||||
|     file_sys/archive_backend.cpp | ||||
|  |  | |||
|  | @ -16,10 +16,14 @@ | |||
| #include "core/cheats/cheats.h" | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| <<<<<<< HEAD | ||||
| #include "core/dumping/backend.h" | ||||
| #ifdef ENABLE_FFMPEG_VIDEO_DUMPER | ||||
| #include "core/dumping/ffmpeg_backend.h" | ||||
| #endif | ||||
| ======= | ||||
| #include "core/custom_tex_cache.h" | ||||
| >>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/hle/kernel/client_port.h" | ||||
| #include "core/hle/kernel/kernel.h" | ||||
|  | @ -146,12 +150,16 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st | |||
|         } | ||||
|     } | ||||
|     cheat_engine = std::make_unique<Cheats::CheatEngine>(*this); | ||||
| <<<<<<< HEAD | ||||
|     u64 title_id{0}; | ||||
|     if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { | ||||
|         LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", | ||||
|                   static_cast<u32>(load_result)); | ||||
|     } | ||||
|     perf_stats = std::make_unique<PerfStats>(title_id); | ||||
| ======= | ||||
|     custom_tex_cache = std::make_unique<Core::CustomTexCache>(); | ||||
| >>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory | ||||
|     status = ResultStatus::Success; | ||||
|     m_emu_window = &emu_window; | ||||
|     m_filepath = filepath; | ||||
|  | @ -290,12 +298,21 @@ const Cheats::CheatEngine& System::CheatEngine() const { | |||
|     return *cheat_engine; | ||||
| } | ||||
| 
 | ||||
| <<<<<<< HEAD | ||||
| VideoDumper::Backend& System::VideoDumper() { | ||||
|     return *video_dumper; | ||||
| } | ||||
| 
 | ||||
| const VideoDumper::Backend& System::VideoDumper() const { | ||||
|     return *video_dumper; | ||||
| ======= | ||||
| Core::CustomTexCache& System::CustomTexCache() { | ||||
|     return *custom_tex_cache; | ||||
| } | ||||
| 
 | ||||
| const Core::CustomTexCache& System::CustomTexCache() const { | ||||
|     return *custom_tex_cache; | ||||
| >>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory | ||||
| } | ||||
| 
 | ||||
| void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) { | ||||
|  |  | |||
|  | @ -7,6 +7,7 @@ | |||
| #include <memory> | ||||
| #include <string> | ||||
| #include "common/common_types.h" | ||||
| #include "core/custom_tex_cache.h" | ||||
| #include "core/frontend/applets/mii_selector.h" | ||||
| #include "core/frontend/applets/swkbd.h" | ||||
| #include "core/loader/loader.h" | ||||
|  | @ -216,7 +217,12 @@ public: | |||
|     /// Gets a const reference to the video dumper backend
 | ||||
|     const VideoDumper::Backend& VideoDumper() const; | ||||
| 
 | ||||
|     std::unique_ptr<PerfStats> perf_stats; | ||||
|     /// Gets a reference to the custom texture cache system
 | ||||
|     Core::CustomTexCache& CustomTexCache(); | ||||
| 
 | ||||
|     /// Gets a const reference to the custom texture cache system
 | ||||
|     const Core::CustomTexCache& CustomTexCache() const; | ||||
| 
 | ||||
|     FrameLimiter frame_limiter; | ||||
| 
 | ||||
|     void SetStatus(ResultStatus new_status, const char* details = nullptr) { | ||||
|  | @ -289,6 +295,9 @@ private: | |||
|     /// Video dumper backend
 | ||||
|     std::unique_ptr<VideoDumper::Backend> video_dumper; | ||||
| 
 | ||||
|     /// Custom texture cache system
 | ||||
|     std::unique_ptr<Core::CustomTexCache> custom_tex_cache; | ||||
| 
 | ||||
|     /// RPC Server for scripting support
 | ||||
|     std::unique_ptr<RPC::RPCServer> rpc_server; | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
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							|  | @ -0,0 +1,27 @@ | |||
| #include <stdexcept> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| #include "custom_tex_cache.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| const bool CustomTexCache::IsTextureDumped(const u64 hash) { | ||||
|     return dumped_textures.find(hash) != dumped_textures.end(); | ||||
| } | ||||
| 
 | ||||
| void CustomTexCache::SetTextureDumped(const u64 hash) { | ||||
|     dumped_textures[hash] = true; | ||||
| } | ||||
| 
 | ||||
| const bool CustomTexCache::IsTextureCached(const u64 hash) { | ||||
|     return custom_textures.find(hash) != custom_textures.end(); | ||||
| } | ||||
| 
 | ||||
| const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) { | ||||
|     return custom_textures.at(hash); | ||||
| } | ||||
| 
 | ||||
| void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, | ||||
|                                   u32 height) { | ||||
|     custom_textures[hash] = {width, height, tex}; | ||||
| } | ||||
| } // namespace Core
 | ||||
							
								
								
									
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							|  | @ -0,0 +1,28 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <unordered_map> | ||||
| #include <vector> | ||||
| #include "common/common_types.h" | ||||
| 
 | ||||
| namespace Core { | ||||
| struct CustomTexInfo { | ||||
|     u32 width; | ||||
|     u32 height; | ||||
|     std::vector<u8> tex; | ||||
| }; | ||||
| 
 | ||||
| // TODO: think of a better name for this class...
 | ||||
| class CustomTexCache { | ||||
| public: | ||||
|     const bool IsTextureDumped(const u64 hash); | ||||
|     void SetTextureDumped(const u64 hash); | ||||
| 
 | ||||
|     const bool IsTextureCached(const u64 hash); | ||||
|     const CustomTexInfo& LookupTexture(const u64 hash); | ||||
|     void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height); | ||||
| 
 | ||||
| private: | ||||
|     std::unordered_map<u64, bool> dumped_textures; | ||||
|     std::unordered_map<u64, CustomTexInfo> custom_textures; | ||||
| }; | ||||
| } // namespace Core
 | ||||
|  | @ -88,6 +88,7 @@ void LogSettings() { | |||
|     LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option)); | ||||
|     LogSetting("Layout_SwapScreen", Settings::values.swap_screen); | ||||
|     LogSetting("Utility_DumpTextures", Settings::values.dump_textures); | ||||
|     LogSetting("Utility_CustomTextures", Settings::values.custom_textures); | ||||
|     LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle); | ||||
|     LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread); | ||||
|     LogSetting("Audio_OutputEngine", Settings::values.sink_id); | ||||
|  |  | |||
|  | @ -171,6 +171,7 @@ struct Values { | |||
|     std::string pp_shader_name; | ||||
| 
 | ||||
|     bool dump_textures; | ||||
|     bool custom_textures; | ||||
| 
 | ||||
|     // Audio
 | ||||
|     bool enable_dsp_lle; | ||||
|  |  | |||
|  | @ -24,6 +24,7 @@ | |||
| #include "common/scope_exit.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/core.h" | ||||
| #include "core/custom_tex_cache.h" | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/memory.h" | ||||
|  | @ -856,7 +857,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | |||
| 
 | ||||
| // TODO: move this function to a better place
 | ||||
| void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) { | ||||
|     assert(tex.size() = width * height * 4); | ||||
|     ASSERT(tex.size() == width * height * 4); | ||||
|     const u64 line_size = width * 4; | ||||
|     // Thanks MSVC for not being able to make variable length arrays
 | ||||
|     u8* temp_row = new u8[line_size]; | ||||
|  | @ -883,38 +884,60 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
| 
 | ||||
|     ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format)); | ||||
| 
 | ||||
|     // Decode and dump texture if texture dumping is enabled
 | ||||
|     // or read texture and replace
 | ||||
|     bool should_dump = false; | ||||
|     bool should_use_custom_tex = false; | ||||
|     std::string dump_path; | ||||
|     // Read custom texture
 | ||||
|     auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache(); | ||||
|     bool dump_tex = false; | ||||
|     bool use_custom_tex = false; | ||||
|     std::string dump_path; // Has to be declared here for logging later
 | ||||
|     std::vector<u8> decoded_png; | ||||
|     u32 png_width; | ||||
|     u32 png_height; | ||||
|     if (Settings::values.dump_textures) { | ||||
|         dump_path = fmt::format("{}/textures", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)); | ||||
|         if (!FileUtil::IsDirectory(dump_path)) | ||||
|             FileUtil::CreateDir(dump_path); | ||||
|         dump_path += fmt::format( | ||||
|             "/{:016X}", | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); | ||||
|         if (!FileUtil::IsDirectory(dump_path)) | ||||
|             FileUtil::CreateDir(dump_path); | ||||
|         // Hash the encoded texture
 | ||||
|         const u64 tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size); | ||||
|         dump_path += fmt::format("/tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, | ||||
|                                  static_cast<u32>(pixel_format)); | ||||
|         if (!FileUtil::Exists(dump_path)) | ||||
|             should_dump = true; | ||||
|         else { | ||||
|             u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, dump_path); | ||||
|             if (lodepng_ret) | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}", | ||||
|                              lodepng_error_text(lodepng_ret)); | ||||
|             else { | ||||
|                 FlipRGBA8Texture(decoded_png, png_width, png_height); | ||||
|                 should_use_custom_tex = true; | ||||
|     u64 tex_hash = 0; | ||||
| 
 | ||||
|     if (Settings::values.dump_textures || Settings::values.custom_textures) | ||||
|         tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size); | ||||
| 
 | ||||
|     if (Settings::values.custom_textures) { | ||||
|         const std::string load_path = fmt::format( | ||||
|             "{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png", | ||||
|             FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, | ||||
|             width, height, tex_hash, static_cast<u32>(pixel_format)); | ||||
| 
 | ||||
|         if (!custom_tex_cache.IsTextureCached(tex_hash)) { | ||||
|             if (FileUtil::Exists(load_path)) { | ||||
|                 u32 lodepng_ret = lodepng::decode(decoded_png, png_width, png_height, load_path); | ||||
|                 if (lodepng_ret) | ||||
|                     LOG_CRITICAL(Render_OpenGL, "Failed to load custom texture: {}", | ||||
|                                  lodepng_error_text(lodepng_ret)); | ||||
|                 else { | ||||
|                     LOG_INFO(Render_OpenGL, "Loaded custom texture from {}", load_path); | ||||
|                     FlipRGBA8Texture(decoded_png, png_width, png_height); | ||||
|                     custom_tex_cache.CacheTexture(tex_hash, decoded_png, png_width, png_height); | ||||
|                     use_custom_tex = true; | ||||
|                 } | ||||
|             } | ||||
|         } else { | ||||
|             const auto custom_tex_info = custom_tex_cache.LookupTexture(tex_hash); | ||||
|             decoded_png = custom_tex_info.tex; | ||||
|             png_width = custom_tex_info.width; | ||||
|             png_height = custom_tex_info.height; | ||||
|             use_custom_tex = true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (Settings::values.dump_textures) { | ||||
|         dump_path = fmt::format( | ||||
|             "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); | ||||
|         if (!FileUtil::CreateFullPath(dump_path)) | ||||
|             LOG_ERROR(Render, "Unable to create {}", dump_path); | ||||
| 
 | ||||
|         dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, | ||||
|                                  static_cast<u32>(pixel_format)); | ||||
|         if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) { | ||||
|             custom_tex_cache.SetTextureDumped(tex_hash); | ||||
|             dump_tex = true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  | @ -929,7 +952,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
 | ||||
|     // surface
 | ||||
|     OGLTexture unscaled_tex; | ||||
|     if (res_scale != 1 && !should_use_custom_tex) { | ||||
|     if (res_scale != 1 && !use_custom_tex) { | ||||
|         x0 = 0; | ||||
|         y0 = 0; | ||||
| 
 | ||||
|  | @ -946,7 +969,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
| 
 | ||||
|     // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
 | ||||
|     ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); | ||||
|     if (!should_use_custom_tex) { | ||||
|     if (!use_custom_tex) { | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|  | @ -968,11 +991,11 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     } | ||||
| 
 | ||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|     if (should_dump) { | ||||
|     if (dump_tex) { | ||||
|         // Dump texture to RGBA8 and encode as PNG
 | ||||
|         LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path); | ||||
|         std::vector<u8> decoded_texture; | ||||
|         decoded_texture.resize(rect.GetWidth() * rect.GetHeight() * 4); | ||||
|         decoded_texture.resize(width * height * 4); | ||||
|         glBindTexture(GL_TEXTURE_2D, target_tex); | ||||
|         glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]); | ||||
|         glBindTexture(GL_TEXTURE_2D, 0); | ||||
|  | @ -982,12 +1005,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|             LOG_CRITICAL(Render_OpenGL, "Failed to save decoded texture! {}", | ||||
|                          lodepng_error_text(png_error)); | ||||
|         } | ||||
|         custom_tex_cache.SetTextureDumped(tex_hash); | ||||
|     } | ||||
| 
 | ||||
|     cur_state.texture_units[0].texture_2d = old_tex; | ||||
|     cur_state.Apply(); | ||||
| 
 | ||||
|     if (res_scale != 1 && !should_use_custom_tex) { | ||||
|     if (res_scale != 1 && !use_custom_tex) { | ||||
|         auto scaled_rect = rect; | ||||
|         scaled_rect.left *= res_scale; | ||||
|         scaled_rect.top *= res_scale; | ||||
|  |  | |||
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