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	Merge pull request #932 from neobrain/proper_triangle_count
Pica/Clipper: Output proper number of triangles in debugging logs.
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -153,7 +153,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) { | |||
|                   "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), " | ||||
|                   "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and " | ||||
|                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)", | ||||
|                   i, output_list->size(), | ||||
|                   i + 1, output_list->size() - 2, | ||||
|                   vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(), vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), | ||||
|                   vtx1.pos.x.ToFloat32(), vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(), | ||||
|                   vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(), vtx2.pos.w.ToFloat32(), | ||||
|  |  | |||
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