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	HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
Closes #1139
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -42,6 +42,9 @@ bool Timer::ShouldWait() { | |||
| 
 | ||||
| void Timer::Acquire() { | ||||
|     ASSERT_MSG( !ShouldWait(), "object unavailable!"); | ||||
| 
 | ||||
|     if (reset_type == RESETTYPE_ONESHOT) | ||||
|         signaled = false; | ||||
| } | ||||
| 
 | ||||
| void Timer::Set(s64 initial, s64 interval) { | ||||
|  | @ -84,9 +87,6 @@ static void TimerCallback(u64 timer_handle, int cycles_late) { | |||
|     // Resume all waiting threads
 | ||||
|     timer->WakeupAllWaitingThreads(); | ||||
| 
 | ||||
|     if (timer->reset_type == RESETTYPE_ONESHOT) | ||||
|         timer->signaled = false; | ||||
| 
 | ||||
|     if (timer->interval_delay != 0) { | ||||
|         // Reschedule the timer with the interval delay
 | ||||
|         u64 interval_microseconds = timer->interval_delay / 1000; | ||||
|  |  | |||
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