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Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support Build with Discord Presence ON Fix RPC detection Fix Time elapsed on pause; will now continue to count. * Fix CI builds with compile flag Addressed reviews Fix silly mistakes Fix 'Not in-game' display class instead of namespace Fix Revamped remove redundant code Using Pimpl pattern * Implement Null class * Fix config updation * Addressed All Reviews * externals/discord-rpc : Updated to latest commit
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19 changed files with 193 additions and 11 deletions
51
src/citra_qt/discord_impl.cpp
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src/citra_qt/discord_impl.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <string>
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#include <discord_rpc.h>
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#include "citra_qt/discord_impl.h"
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#include "citra_qt/ui_settings.h"
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#include "common/common_types.h"
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#include "core/core.h"
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl() {
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DiscordEventHandlers handlers{};
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// The number is the client ID for Citra, it's used for images and the
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// application name
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Discord_Initialize("461729900748079114", &handlers, 1, nullptr);
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}
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DiscordImpl::~DiscordImpl() {
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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void DiscordImpl::Pause() {
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Discord_ClearPresence();
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}
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void DiscordImpl::Update() {
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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std::string title;
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if (Core::System::GetInstance().IsPoweredOn())
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Core::System::GetInstance().GetAppLoader().ReadTitle(title);
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DiscordRichPresence presence{};
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presence.largeImageKey = "citra_logo";
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presence.largeImageText = "Citra is an emulator for the Nintendo 3DS";
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if (Core::System::GetInstance().IsPoweredOn()) {
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presence.state = title.c_str();
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presence.details = "Currently in game";
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} else {
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presence.details = "Not in game";
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}
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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} // namespace DiscordRPC
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