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	Move default_attributes into Pica state
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					 5 changed files with 5 additions and 5 deletions
				
			
		|  | @ -128,7 +128,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|                 // TODO: Verify that this actually modifies the register!
 | ||||
|                 if (setup.index < 15) { | ||||
|                     g_state.vs.default_attributes[setup.index] = attribute; | ||||
|                     g_state.vs_default_attributes[setup.index] = attribute; | ||||
|                     setup.index++; | ||||
|                 } else { | ||||
|                     // Put each attribute into an immediate input buffer.
 | ||||
|  |  | |||
|  | @ -25,6 +25,8 @@ struct State { | |||
|     Shader::ShaderSetup vs; | ||||
|     Shader::ShaderSetup gs; | ||||
| 
 | ||||
|     std::array<Math::Vec4<float24>, 16> vs_default_attributes; | ||||
| 
 | ||||
|     struct { | ||||
|         union LutEntry { | ||||
|             // Used for raw access
 | ||||
|  |  | |||
|  | @ -340,8 +340,6 @@ struct ShaderSetup { | |||
|         std::array<Math::Vec4<u8>, 4> i; | ||||
|     } uniforms; | ||||
| 
 | ||||
|     Math::Vec4<float24> default_attributes[16]; | ||||
| 
 | ||||
|     std::array<u32, 1024> program_code; | ||||
|     std::array<u32, 1024> swizzle_data; | ||||
| 
 | ||||
|  |  | |||
|  | @ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I | |||
|                 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||||
|         } else if (vertex_attribute_is_default[i]) { | ||||
|             // Load the default attribute if we're configured to do so
 | ||||
|             input.attr[i] = g_state.vs.default_attributes[i]; | ||||
|             input.attr[i] = g_state.vs_default_attributes[i]; | ||||
|             LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", | ||||
|                 i, vertex, index, | ||||
|                 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||||
|  |  | |||
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