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	gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
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					 1 changed files with 2 additions and 6 deletions
				
			
		|  | @ -487,6 +487,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     res_cache.InvalidateFramebuffer(framebuffer); |     res_cache.InvalidateFramebuffer(framebuffer); | ||||||
|  |     use_custom_normal = false; | ||||||
| 
 | 
 | ||||||
|     return succeeded; |     return succeeded; | ||||||
| } | } | ||||||
|  | @ -581,7 +582,7 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { | void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { | ||||||
|     if (!surface.IsCustom() || texture_index != 0) { |     if (!surface.IsCustom()) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | @ -599,11 +600,6 @@ void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { | ||||||
|         } |         } | ||||||
|         bind_texture(TextureUnits::TextureNormalMap, surface.Handle(2), sampler); |         bind_texture(TextureUnits::TextureNormalMap, surface.Handle(2), sampler); | ||||||
|         use_custom_normal = true; |         use_custom_normal = true; | ||||||
|     } else { |  | ||||||
|         if (use_custom_normal) { |  | ||||||
|             bind_texture(TextureUnits::TextureNormalMap, 0, 0); |  | ||||||
|         } |  | ||||||
|         use_custom_normal = false; |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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