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	gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
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					 1 changed files with 2 additions and 6 deletions
				
			
		|  | @ -487,6 +487,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|     } | ||||
| 
 | ||||
|     res_cache.InvalidateFramebuffer(framebuffer); | ||||
|     use_custom_normal = false; | ||||
| 
 | ||||
|     return succeeded; | ||||
| } | ||||
|  | @ -581,7 +582,7 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon | |||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { | ||||
|     if (!surface.IsCustom() || texture_index != 0) { | ||||
|     if (!surface.IsCustom()) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|  | @ -599,11 +600,6 @@ void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) { | |||
|         } | ||||
|         bind_texture(TextureUnits::TextureNormalMap, surface.Handle(2), sampler); | ||||
|         use_custom_normal = true; | ||||
|     } else { | ||||
|         if (use_custom_normal) { | ||||
|             bind_texture(TextureUnits::TextureNormalMap, 0, 0); | ||||
|         } | ||||
|         use_custom_normal = false; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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