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	Merge pull request #2274 from degasus/master
Drop framebuffer completeness check.
This commit is contained in:
		
						commit
						6ad2a7aeb2
					
				
					 5 changed files with 8 additions and 47 deletions
				
			
		|  | @ -189,10 +189,6 @@ void RasterizerOpenGL::DrawTriangles() { | ||||||
|         GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |         GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||||
|         (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); |         (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); | ||||||
| 
 | 
 | ||||||
|     if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the viewport
 |     // Sync the viewport
 | ||||||
|     // These registers hold half-width and half-height, so must be multiplied by 2
 |     // These registers hold half-width and half-height, so must be multiplied by 2
 | ||||||
|     GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2; |     GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2; | ||||||
|  | @ -807,10 +803,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) | ||||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, |         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||||||
|                                0); |                                0); | ||||||
| 
 | 
 | ||||||
|         if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |  | ||||||
|             return false; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f}; |         GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f}; | ||||||
| 
 | 
 | ||||||
|         // TODO: Handle additional pixel format and fill value size combinations to accelerate more
 |         // TODO: Handle additional pixel format and fill value size combinations to accelerate more
 | ||||||
|  | @ -895,10 +887,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) | ||||||
|                                dst_surface->texture.handle, 0); |                                dst_surface->texture.handle, 0); | ||||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); |         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); | ||||||
| 
 | 
 | ||||||
|         if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |  | ||||||
|             return false; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         GLfloat value_float; |         GLfloat value_float; | ||||||
|         if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) { |         if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) { | ||||||
|             value_float = config.value_32bit / 65535.0f; // 2^16 - 1
 |             value_float = config.value_32bit / 65535.0f; // 2^16 - 1
 | ||||||
|  | @ -914,10 +902,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) | ||||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, |         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||||
|                                dst_surface->texture.handle, 0); |                                dst_surface->texture.handle, 0); | ||||||
| 
 | 
 | ||||||
|         if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |  | ||||||
|             return false; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
 |         GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
 | ||||||
|         GLint value_int = (config.value_32bit >> 24); |         GLint value_int = (config.value_32bit >> 24); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -103,7 +103,7 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | ||||||
|                                          CachedSurface::SurfaceType type, |                                          CachedSurface::SurfaceType type, | ||||||
|                                          const MathUtil::Rectangle<int>& src_rect, |                                          const MathUtil::Rectangle<int>& src_rect, | ||||||
|                                          const MathUtil::Rectangle<int>& dst_rect) { |                                          const MathUtil::Rectangle<int>& dst_rect) { | ||||||
|  | @ -158,21 +158,14 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, | ||||||
|         buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |         buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE && |     glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, | ||||||
|                     OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; |                       dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, | ||||||
| 
 |                       buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); | ||||||
|     if (can_blit) { |  | ||||||
|         glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, |  | ||||||
|                           dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, |  | ||||||
|                           buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     // Restore previous framebuffer bindings
 |     // Restore previous framebuffer bindings
 | ||||||
|     cur_state.draw.read_framebuffer = old_fbs[0]; |     cur_state.draw.read_framebuffer = old_fbs[0]; | ||||||
|     cur_state.draw.draw_framebuffer = old_fbs[1]; |     cur_state.draw.draw_framebuffer = old_fbs[1]; | ||||||
|     cur_state.Apply(); |     cur_state.Apply(); | ||||||
| 
 |  | ||||||
|     return can_blit; |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | ||||||
|  | @ -186,9 +179,9 @@ bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, | ||||||
|         return false; |         return false; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, |     BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, | ||||||
|                         CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, |                  CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect); | ||||||
|                         dst_rect); |     return true; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, | static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, | ||||||
|  |  | ||||||
|  | @ -187,7 +187,7 @@ public: | ||||||
|     ~RasterizerCacheOpenGL(); |     ~RasterizerCacheOpenGL(); | ||||||
| 
 | 
 | ||||||
|     /// Blits one texture to another
 |     /// Blits one texture to another
 | ||||||
|     bool BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, |     void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, | ||||||
|                       const MathUtil::Rectangle<int>& src_rect, |                       const MathUtil::Rectangle<int>& src_rect, | ||||||
|                       const MathUtil::Rectangle<int>& dst_rect); |                       const MathUtil::Rectangle<int>& dst_rect); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -232,19 +232,6 @@ void OpenGLState::Apply() const { | ||||||
|     cur_state = *this; |     cur_state = *this; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| GLenum OpenGLState::CheckFBStatus(GLenum target) { |  | ||||||
|     GLenum fb_status = glCheckFramebufferStatus(target); |  | ||||||
|     if (fb_status != GL_FRAMEBUFFER_COMPLETE) { |  | ||||||
|         const char* fb_description = |  | ||||||
|             (target == GL_READ_FRAMEBUFFER ? "READ" |  | ||||||
|                                            : (target == GL_DRAW_FRAMEBUFFER ? "DRAW" : "UNK")); |  | ||||||
|         LOG_CRITICAL(Render_OpenGL, "OpenGL %s framebuffer check failed, status %X", fb_description, |  | ||||||
|                      fb_status); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return fb_status; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void OpenGLState::ResetTexture(GLuint handle) { | void OpenGLState::ResetTexture(GLuint handle) { | ||||||
|     for (auto& unit : cur_state.texture_units) { |     for (auto& unit : cur_state.texture_units) { | ||||||
|         if (unit.texture_2d == handle) { |         if (unit.texture_2d == handle) { | ||||||
|  |  | ||||||
|  | @ -90,9 +90,6 @@ public: | ||||||
|     /// Apply this state as the current OpenGL state
 |     /// Apply this state as the current OpenGL state
 | ||||||
|     void Apply() const; |     void Apply() const; | ||||||
| 
 | 
 | ||||||
|     /// Check the status of the current OpenGL read or draw framebuffer configuration
 |  | ||||||
|     static GLenum CheckFBStatus(GLenum target); |  | ||||||
| 
 |  | ||||||
|     /// Resets and unbinds any references to the given resource in the current OpenGL state
 |     /// Resets and unbinds any references to the given resource in the current OpenGL state
 | ||||||
|     static void ResetTexture(GLuint handle); |     static void ResetTexture(GLuint handle); | ||||||
|     static void ResetSampler(GLuint handle); |     static void ResetSampler(GLuint handle); | ||||||
|  |  | ||||||
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