mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	OpenGL: Set shader_dirty on lighting changes
This commit is contained in:
		
							parent
							
								
									30a01584f2
								
							
						
					
					
						commit
						6a28f46844
					
				
					 1 changed files with 23 additions and 0 deletions
				
			
		|  | @ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncCombinerColor(); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting switches
 | ||||
|     case PICA_REG_INDEX(lighting.disable): | ||||
|     case PICA_REG_INDEX(lighting.num_lights): | ||||
|     case PICA_REG_INDEX(lighting.config0): | ||||
|     case PICA_REG_INDEX(lighting.config1): | ||||
|     case PICA_REG_INDEX(lighting.abs_lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_input): | ||||
|     case PICA_REG_INDEX(lighting.lut_scale): | ||||
|     case PICA_REG_INDEX(lighting.light_enable): | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting specular 0 color
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10): | ||||
|         SyncLightSpecular0(0); | ||||
|  | @ -518,6 +529,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
|         SyncLightPosition(7); | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting light source config
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10): | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10): | ||||
|         shader_dirty = true; | ||||
|         break; | ||||
| 
 | ||||
|     // Fragment lighting distance attenuation bias
 | ||||
|     case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): | ||||
|         SyncLightDistanceAttenuationBias(0); | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue