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	Fixed framebuffer warning
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					 1 changed files with 18 additions and 7 deletions
				
			
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			@ -237,13 +237,24 @@ void RasterizerOpenGL::DrawTriangles() {
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    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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                           color_surface != nullptr ? color_surface->texture.handle : 0, 0);
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    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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                           depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
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    bool has_stencil =
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        regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
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    glFramebufferTexture2D(
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        GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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        (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
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    if (depth_surface != nullptr) {
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        if (regs.framebuffer.framebuffer.depth_format ==
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            Pica::FramebufferRegs::DepthFormat::D24S8) {
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            // attach both depth and stencil
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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                                   depth_surface->texture.handle, 0);
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        } else {
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            // attach depth
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
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                                   depth_surface->texture.handle, 0);
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            // clear stencil attachment
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            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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        }
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    } else {
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        // clear both depth and stencil attachment
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        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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                               0);
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    }
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    // Sync the viewport
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    // These registers hold half-width and half-height, so must be multiplied by 2
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