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	Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
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						commit
						69e2453649
					
				
					 2 changed files with 34 additions and 42 deletions
				
			
		|  | @ -36,7 +36,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) { | |||
|             stage.GetAlphaMultiplier() == 1); | ||||
| } | ||||
| 
 | ||||
| RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { } | ||||
| RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { } | ||||
| RasterizerOpenGL::~RasterizerOpenGL() { } | ||||
| 
 | ||||
| void RasterizerOpenGL::InitObjects() { | ||||
|  | @ -169,16 +169,14 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|     // Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
 | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) | ||||
|                                * fb_color_texture.width * fb_color_texture.height; | ||||
| 
 | ||||
|     PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) | ||||
|                                * fb_depth_texture.width * fb_depth_texture.height; | ||||
| 
 | ||||
|     res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true); | ||||
|     res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true); | ||||
|     res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true); | ||||
|     res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::FlushFramebuffer() { | ||||
|  | @ -291,38 +289,34 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { | |||
| void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) | ||||
|                                * fb_color_texture.width * fb_color_texture.height; | ||||
| 
 | ||||
|     PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) | ||||
|                                * fb_depth_texture.width * fb_depth_texture.height; | ||||
| 
 | ||||
|     // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
 | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size)) | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size)) | ||||
|         CommitColorBuffer(); | ||||
| 
 | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size)) | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size)) | ||||
|         CommitDepthBuffer(); | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format) | ||||
|                                * fb_color_texture.width * fb_color_texture.height; | ||||
| 
 | ||||
|     PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) | ||||
|                             * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); | ||||
|     u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format) | ||||
|                                * fb_depth_texture.width * fb_depth_texture.height; | ||||
| 
 | ||||
|     // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
 | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size)) | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size)) | ||||
|         ReloadColorBuffer(); | ||||
| 
 | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size)) | ||||
|     if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size)) | ||||
|         ReloadDepthBuffer(); | ||||
| 
 | ||||
|     // Notify cache of flush in case the region touches a cached resource
 | ||||
|  | @ -514,10 +508,10 @@ void RasterizerOpenGL::SetShader() { | |||
| void RasterizerOpenGL::SyncFramebuffer() { | ||||
|     const auto& regs = Pica::g_state.regs; | ||||
| 
 | ||||
|     PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress(); | ||||
|     Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format; | ||||
| 
 | ||||
|     PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
|     Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format; | ||||
| 
 | ||||
|     bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) || | ||||
|  | @ -529,10 +523,10 @@ void RasterizerOpenGL::SyncFramebuffer() { | |||
|     bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format || | ||||
|                                  fb_size_changed; | ||||
| 
 | ||||
|     bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr || | ||||
|     bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr || | ||||
|                              color_fb_prop_changed; | ||||
| 
 | ||||
|     bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr || | ||||
|     bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr || | ||||
|                              depth_fb_prop_changed; | ||||
| 
 | ||||
|     // Commit if framebuffer modified in any way
 | ||||
|  | @ -572,13 +566,13 @@ void RasterizerOpenGL::SyncFramebuffer() { | |||
| 
 | ||||
|     // Load buffer data again if fb modified in any way
 | ||||
|     if (color_fb_modified) { | ||||
|         last_fb_color_addr = cur_fb_color_addr; | ||||
|         cached_fb_color_addr = new_fb_color_addr; | ||||
| 
 | ||||
|         ReloadColorBuffer(); | ||||
|     } | ||||
| 
 | ||||
|     if (depth_fb_modified) { | ||||
|         last_fb_depth_addr = cur_fb_depth_addr; | ||||
|         cached_fb_depth_addr = new_fb_depth_addr; | ||||
| 
 | ||||
|         ReloadDepthBuffer(); | ||||
|     } | ||||
|  | @ -723,7 +717,7 @@ void RasterizerOpenGL::SyncDrawState() { | |||
| MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200)); | ||||
| 
 | ||||
| void RasterizerOpenGL::ReloadColorBuffer() { | ||||
|     u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress()); | ||||
|     u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr); | ||||
| 
 | ||||
|     if (color_buffer == nullptr) | ||||
|         return; | ||||
|  | @ -758,13 +752,11 @@ void RasterizerOpenGL::ReloadColorBuffer() { | |||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::ReloadDepthBuffer() { | ||||
|     PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress(); | ||||
| 
 | ||||
|     if (depth_buffer_addr == 0) | ||||
|     if (cached_fb_depth_addr == 0) | ||||
|         return; | ||||
| 
 | ||||
|     // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
 | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr); | ||||
|     u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr); | ||||
| 
 | ||||
|     if (depth_buffer == nullptr) | ||||
|         return; | ||||
|  | @ -827,8 +819,8 @@ Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); | |||
| MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200)); | ||||
| 
 | ||||
| void RasterizerOpenGL::CommitColorBuffer() { | ||||
|     if (last_fb_color_addr != 0) { | ||||
|         u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr); | ||||
|     if (cached_fb_color_addr != 0) { | ||||
|         u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr); | ||||
| 
 | ||||
|         if (color_buffer != nullptr) { | ||||
|             Common::Profiling::ScopeTimer timer(buffer_commit_category); | ||||
|  | @ -863,9 +855,9 @@ void RasterizerOpenGL::CommitColorBuffer() { | |||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::CommitDepthBuffer() { | ||||
|     if (last_fb_depth_addr != 0) { | ||||
|     if (cached_fb_depth_addr != 0) { | ||||
|         // TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
 | ||||
|         u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr); | ||||
|         u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr); | ||||
| 
 | ||||
|         if (depth_buffer != nullptr) { | ||||
|             Common::Profiling::ScopeTimer timer(buffer_commit_category); | ||||
|  |  | |||
|  | @ -278,8 +278,8 @@ private: | |||
| 
 | ||||
|     OpenGLState state; | ||||
| 
 | ||||
|     PAddr last_fb_color_addr; | ||||
|     PAddr last_fb_depth_addr; | ||||
|     PAddr cached_fb_color_addr; | ||||
|     PAddr cached_fb_depth_addr; | ||||
| 
 | ||||
|     // Hardware rasterizer
 | ||||
|     std::array<SamplerInfo, 3> texture_samplers; | ||||
|  |  | |||
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