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					 1 changed files with 2 additions and 3 deletions
				
			
		|  | @ -80,11 +80,10 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) { | ||||||
|         {GameRegion::Japan, QObject::tr("Japan")}, |         {GameRegion::Japan, QObject::tr("Japan")}, | ||||||
|         {GameRegion::NorthAmerica, QObject::tr("North America")}, |         {GameRegion::NorthAmerica, QObject::tr("North America")}, | ||||||
|         {GameRegion::Europe, QObject::tr("Europe")}, |         {GameRegion::Europe, QObject::tr("Europe")}, | ||||||
|         {GameRegion::Australia,QObject::tr("Australia")}, |         {GameRegion::Australia, QObject::tr("Australia")}, | ||||||
|         {GameRegion::China, QObject::tr("China")}, |         {GameRegion::China, QObject::tr("China")}, | ||||||
|         {GameRegion::Korea, QObject::tr("Korea")}, |         {GameRegion::Korea, QObject::tr("Korea")}, | ||||||
|         {GameRegion::Taiwan, QObject::tr("Taiwan")} |         {GameRegion::Taiwan, QObject::tr("Taiwan")}}; | ||||||
|     }; |  | ||||||
| 
 | 
 | ||||||
|     std::vector<GameRegion> regions = smdh.GetRegions(); |     std::vector<GameRegion> regions = smdh.GetRegions(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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