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	Pica/VertexShader: Fix a bug in the call stack handling.
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					 1 changed files with 3 additions and 2 deletions
				
			
		|  | @ -191,8 +191,9 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                 if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) { | ||||
|                     exit_loop = true; | ||||
|                 } else { | ||||
|                     state.program_counter = &shader_memory[*state.call_stack_pointer--]; | ||||
|                     *state.call_stack_pointer = VertexShaderState::INVALID_ADDRESS; | ||||
|                     // Jump back to call stack position, invalidate call stack entry, move up call stack pointer
 | ||||
|                     state.program_counter = &shader_memory[*state.call_stack_pointer]; | ||||
|                     *state.call_stack_pointer-- = VertexShaderState::INVALID_ADDRESS; | ||||
|                 } | ||||
| 
 | ||||
|                 break; | ||||
|  |  | |||
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