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	Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -89,7 +89,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | |||
|         exit(1); | ||||
|     } | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); | ||||
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); | ||||
|     // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
 | ||||
|     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | ||||
|     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | ||||
|  |  | |||
|  | @ -109,7 +109,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : | |||
| 
 | ||||
|     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
 | ||||
|     QGLFormat fmt; | ||||
|     fmt.setVersion(3,2); | ||||
|     fmt.setVersion(3,3); | ||||
|     fmt.setProfile(QGLFormat::CoreProfile); | ||||
|     // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
 | ||||
|     fmt.setOption(QGL::NoDeprecatedFunctions); | ||||
|  |  | |||
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