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	gl_rasterizer: Minor naming refactor on Pica register naming.
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					 2 changed files with 22 additions and 19 deletions
				
			
		|  | @ -715,26 +715,29 @@ struct Regs { | |||
|         union { | ||||
|             BitField< 4, 4, u32> config; | ||||
|             BitField<27, 1, u32> clamp_highlights; | ||||
|         } light_env; | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             // Each bit specifies whether distance attenuation should be applied for the
 | ||||
|             // corresponding light
 | ||||
| 
 | ||||
|             BitField<24, 1, u32> light_0; | ||||
|             BitField<25, 1, u32> light_1; | ||||
|             BitField<26, 1, u32> light_2; | ||||
|             BitField<27, 1, u32> light_3; | ||||
|             BitField<28, 1, u32> light_4; | ||||
|             BitField<29, 1, u32> light_5; | ||||
|             BitField<30, 1, u32> light_6; | ||||
|             BitField<31, 1, u32> light_7; | ||||
|             BitField<24, 1, u32> dist_atten_enable_light_0; | ||||
|             BitField<25, 1, u32> dist_atten_enable_light_1; | ||||
|             BitField<26, 1, u32> dist_atten_enable_light_2; | ||||
|             BitField<27, 1, u32> dist_atten_enable_light_3; | ||||
|             BitField<28, 1, u32> dist_atten_enable_light_4; | ||||
|             BitField<29, 1, u32> dist_atten_enable_light_5; | ||||
|             BitField<30, 1, u32> dist_atten_enable_light_6; | ||||
|             BitField<31, 1, u32> dist_atten_enable_light_7; | ||||
|         }; | ||||
| 
 | ||||
|             bool IsEnabled(unsigned index) const { | ||||
|                 const unsigned enable[] = { light_0, light_1, light_2, light_3, light_4, light_5, light_6, light_7 }; | ||||
|                 return enable[index] == 0; | ||||
|             } | ||||
|         } dist_atten_enable; | ||||
|         bool IsDistAttenEnabled(unsigned index) const { | ||||
|             const unsigned enable[] = { dist_atten_enable_light_0, dist_atten_enable_light_1, | ||||
|                                         dist_atten_enable_light_2, dist_atten_enable_light_3, | ||||
|                                         dist_atten_enable_light_4, dist_atten_enable_light_5, | ||||
|                                         dist_atten_enable_light_6, dist_atten_enable_light_7 }; | ||||
|             return enable[index] == 0; | ||||
|         } | ||||
| 
 | ||||
|         union { | ||||
|             BitField<0, 8, u32> index;      ///< Index at which to set data in the LUT
 | ||||
|  |  | |||
|  | @ -80,16 +80,16 @@ struct PicaShaderConfig { | |||
|             unsigned num = regs.lighting.light_enable.GetNum(light_index); | ||||
|             const auto& light = regs.lighting.light[num]; | ||||
|             res.light_src[light_index].num = num; | ||||
|             res.light_src[light_index].directional = light.w; | ||||
|             res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse; | ||||
|             res.light_src[light_index].dist_atten_enabled = regs.lighting.dist_atten_enable.IsEnabled(num); | ||||
|             res.light_src[light_index].directional = light.w != 0; | ||||
|             res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; | ||||
|             res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num); | ||||
|             res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32(); | ||||
|             res.light_src[light_index].dist_atten_scale = Pica::float20::FromRawFloat20(light.dist_atten_scale).ToFloat32(); | ||||
|         } | ||||
| 
 | ||||
|         res.lighting_lut.d0_abs = (regs.lighting.abs_lut_input.d0 == 0); | ||||
|         res.lighting_lut.d0_abs = regs.lighting.abs_lut_input.d0 == 0; | ||||
|         res.lighting_lut.d0_type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value(); | ||||
|         res.clamp_highlights = regs.lighting.light_env.clamp_highlights; | ||||
|         res.clamp_highlights = regs.lighting.clamp_highlights != 0; | ||||
| 
 | ||||
|         return res; | ||||
|     } | ||||
|  |  | |||
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