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	Merge pull request #2809 from wwylele/texture-copy-fix
gpu: fix edge cases for TextureCopy
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						commit
						686fde7e52
					
				
					 2 changed files with 25 additions and 20 deletions
				
			
		|  | @ -5,6 +5,7 @@ | |||
| #include <cstring> | ||||
| #include <numeric> | ||||
| #include <type_traits> | ||||
| #include "common/alignment.h" | ||||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
|  | @ -313,7 +314,7 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) { | |||
|     const PAddr src_addr = config.GetPhysicalInputAddress(); | ||||
|     const PAddr dst_addr = config.GetPhysicalOutputAddress(); | ||||
| 
 | ||||
|     // TODO: do hwtest with these cases
 | ||||
|     // TODO: do hwtest with invalid addresses
 | ||||
|     if (!Memory::IsValidPhysicalAddress(src_addr)) { | ||||
|         LOG_CRITICAL(HW_GPU, "invalid input address 0x%08X", src_addr); | ||||
|         return; | ||||
|  | @ -324,32 +325,37 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (config.texture_copy.input_width == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero input width"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (config.texture_copy.output_width == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero output width"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (config.texture_copy.size == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero size"); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (VideoCore::g_renderer->Rasterizer()->AccelerateTextureCopy(config)) | ||||
|         return; | ||||
| 
 | ||||
|     u8* src_pointer = Memory::GetPhysicalPointer(src_addr); | ||||
|     u8* dst_pointer = Memory::GetPhysicalPointer(dst_addr); | ||||
| 
 | ||||
|     u32 input_width = config.texture_copy.input_width * 16; | ||||
|     u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16); | ||||
| 
 | ||||
|     if (remaining_size == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero size. Real hardware freezes on this."); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     u32 input_gap = config.texture_copy.input_gap * 16; | ||||
|     u32 output_width = config.texture_copy.output_width * 16; | ||||
|     u32 output_gap = config.texture_copy.output_gap * 16; | ||||
| 
 | ||||
|     // Zero gap means contiguous input/output even if width = 0. To avoid infinite loop below, width
 | ||||
|     // is assigned with the total size if gap = 0.
 | ||||
|     u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16; | ||||
|     u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16; | ||||
| 
 | ||||
|     if (input_width == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero input width. Real hardware freezes on this."); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     if (output_width == 0) { | ||||
|         LOG_CRITICAL(HW_GPU, "zero output width. Real hardware freezes on this."); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     size_t contiguous_input_size = | ||||
|         config.texture_copy.size / input_width * (input_width + input_gap); | ||||
|     Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), | ||||
|  | @ -360,7 +366,6 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) { | |||
|     Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), | ||||
|                                                static_cast<u32>(contiguous_output_size)); | ||||
| 
 | ||||
|     u32 remaining_size = config.texture_copy.size; | ||||
|     u32 remaining_input = input_width; | ||||
|     u32 remaining_output = output_width; | ||||
|     while (remaining_size > 0) { | ||||
|  |  | |||
|  | @ -225,7 +225,7 @@ struct Regs { | |||
|         INSERT_PADDING_WORDS(0x1); | ||||
| 
 | ||||
|         struct { | ||||
|             u32 size; | ||||
|             u32 size; // The lower 4 bits are ignored
 | ||||
| 
 | ||||
|             union { | ||||
|                 u32 input_size; | ||||
|  |  | |||
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