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	cfg: Initialize backlight controls config blocks. (#6291)
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		|  | @ -153,6 +153,20 @@ struct ConsoleCountryInfo { | ||||||
|     u8 country_code; ///< The country code of the console
 |     u8 country_code; ///< The country code of the console
 | ||||||
| }; | }; | ||||||
| static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); | ||||||
|  | 
 | ||||||
|  | struct BacklightControls { | ||||||
|  |     u8 power_saving_enabled; ///< Whether power saving mode is enabled.
 | ||||||
|  |     u8 brightness_level;     ///< The configured brightness level.
 | ||||||
|  | }; | ||||||
|  | static_assert(sizeof(BacklightControls) == 2, "BacklightControls must be exactly 2 bytes"); | ||||||
|  | 
 | ||||||
|  | struct New3dsBacklightControls { | ||||||
|  |     u8 unknown_1[4];            ///< Unknown data
 | ||||||
|  |     u8 auto_brightness_enabled; ///< Whether auto brightness is enabled.
 | ||||||
|  |     u8 unknown_2[3];            ///< Unknown data
 | ||||||
|  | }; | ||||||
|  | static_assert(sizeof(New3dsBacklightControls) == 8, | ||||||
|  |               "New3dsBacklightControls must be exactly 8 bytes"); | ||||||
| } // namespace
 | } // namespace
 | ||||||
| 
 | 
 | ||||||
| constexpr EULAVersion MAX_EULA_VERSION{0x7F, 0x7F}; | constexpr EULAVersion MAX_EULA_VERSION{0x7F, 0x7F}; | ||||||
|  | @ -166,6 +180,8 @@ constexpr u8 UNITED_STATES_COUNTRY_ID = 49; | ||||||
| constexpr u8 WASHINGTON_DC_STATE_ID = 2; | constexpr u8 WASHINGTON_DC_STATE_ID = 2; | ||||||
| /// TODO(Subv): Find what the other bytes are
 | /// TODO(Subv): Find what the other bytes are
 | ||||||
| constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID}; | constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID}; | ||||||
|  | constexpr BacklightControls BACKLIGHT_CONTROLS{0, 2}; | ||||||
|  | constexpr New3dsBacklightControls NEW_3DS_BACKLIGHT_CONTROLS{{0, 0, 0, 0}, 0, {0, 0, 0}}; | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, |  * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, | ||||||
|  | @ -508,11 +524,23 @@ ResultCode Module::FormatConfig() { | ||||||
|     if (!res.IsSuccess()) |     if (!res.IsSuccess()) | ||||||
|         return res; |         return res; | ||||||
| 
 | 
 | ||||||
|  |     // 0x00050001 - Backlight controls
 | ||||||
|  |     res = CreateConfigInfoBlk(BacklightControlsBlockID, sizeof(BACKLIGHT_CONTROLS), 0xC, | ||||||
|  |                               &BACKLIGHT_CONTROLS); | ||||||
|  |     if (!res.IsSuccess()) | ||||||
|  |         return res; | ||||||
|  | 
 | ||||||
|     res = CreateConfigInfoBlk(StereoCameraSettingsBlockID, sizeof(STEREO_CAMERA_SETTINGS), 0xE, |     res = CreateConfigInfoBlk(StereoCameraSettingsBlockID, sizeof(STEREO_CAMERA_SETTINGS), 0xE, | ||||||
|                               STEREO_CAMERA_SETTINGS.data()); |                               STEREO_CAMERA_SETTINGS.data()); | ||||||
|     if (!res.IsSuccess()) |     if (!res.IsSuccess()) | ||||||
|         return res; |         return res; | ||||||
| 
 | 
 | ||||||
|  |     // 0x00050009 - New 3DS backlight controls
 | ||||||
|  |     res = CreateConfigInfoBlk(BacklightControlNew3dsBlockID, sizeof(NEW_3DS_BACKLIGHT_CONTROLS), | ||||||
|  |                               0xC, &NEW_3DS_BACKLIGHT_CONTROLS); | ||||||
|  |     if (!res.IsSuccess()) | ||||||
|  |         return res; | ||||||
|  | 
 | ||||||
|     res = CreateConfigInfoBlk(SoundOutputModeBlockID, sizeof(SOUND_OUTPUT_MODE), 0xE, |     res = CreateConfigInfoBlk(SoundOutputModeBlockID, sizeof(SOUND_OUTPUT_MODE), 0xE, | ||||||
|                               &SOUND_OUTPUT_MODE); |                               &SOUND_OUTPUT_MODE); | ||||||
|     if (!res.IsSuccess()) |     if (!res.IsSuccess()) | ||||||
|  |  | ||||||
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