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	dsp_interface: Move volume control to audio thread
We also clamp the linear volume value to [0.0, 1.0]. Do nothing if linear volume is 1.0.
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					 1 changed files with 10 additions and 7 deletions
				
			
		|  | @ -42,13 +42,6 @@ void DspInterface::OutputFrame(StereoFrame16& frame) { | |||
|     if (!sink) | ||||
|         return; | ||||
| 
 | ||||
|     // Implementation of the hardware volume slider with a dynamic range of 60 dB
 | ||||
|     double volume_scale_factor = std::exp(6.90775 * Settings::values.volume) * 0.001; | ||||
|     for (std::size_t i = 0; i < frame.size(); i++) { | ||||
|         frame[i][0] = static_cast<s16>(frame[i][0] * volume_scale_factor); | ||||
|         frame[i][1] = static_cast<s16>(frame[i][1] * volume_scale_factor); | ||||
|     } | ||||
| 
 | ||||
|     fifo.Push(frame.data(), frame.size()); | ||||
| } | ||||
| 
 | ||||
|  | @ -75,6 +68,16 @@ void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) { | |||
|     for (std::size_t i = frames_written; i < num_frames; i++) { | ||||
|         std::memcpy(buffer + 2 * i, &last_frame[0], 2 * sizeof(s16)); | ||||
|     } | ||||
| 
 | ||||
|     // Implementation of the hardware volume slider with a dynamic range of 60 dB
 | ||||
|     const float linear_volume = std::clamp(Settings::values.volume, 0.0f, 1.0f); | ||||
|     if (linear_volume != 1.0) { | ||||
|         const float volume_scale_factor = std::exp(6.90775f * linear_volume) * 0.001f; | ||||
|         for (std::size_t i = 0; i < num_frames; i++) { | ||||
|             buffer[i * 2 + 0] = static_cast<s16>(buffer[i * 2 + 0] * volume_scale_factor); | ||||
|             buffer[i * 2 + 1] = static_cast<s16>(buffer[i * 2 + 1] * volume_scale_factor); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace AudioCore
 | ||||
|  |  | |||
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