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	Pica/CommandProcessor: Work around initialized vertex attributes some more.
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					 1 changed files with 8 additions and 2 deletions
				
			
		|  | @ -2,6 +2,8 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <boost/range/algorithm/fill.hpp> | ||||
| 
 | ||||
| #include "clipper.h" | ||||
| #include "command_processor.h" | ||||
| #include "math.h" | ||||
|  | @ -65,10 +67,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|             // Information about internal vertex attributes
 | ||||
|             u32 vertex_attribute_sources[16]; | ||||
|             std::fill(vertex_attribute_sources, &vertex_attribute_sources[16], 0xdeadbeef); | ||||
|             boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||||
|             u32 vertex_attribute_strides[16]; | ||||
|             u32 vertex_attribute_formats[16]; | ||||
|             u32 vertex_attribute_elements[16]; | ||||
| 
 | ||||
|             // HACK: Initialize vertex_attribute_elements to zero to prevent infinite loops below.
 | ||||
|             // This is one of the hacks required to deal with uninitalized vertex attributes.
 | ||||
|             // TODO: Fix this properly.
 | ||||
|             u32 vertex_attribute_elements[16] = {}; | ||||
|             u32 vertex_attribute_element_size[16]; | ||||
| 
 | ||||
|             // Setup attribute data from loaders
 | ||||
|  |  | |||
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