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	Pica/CommandProcessor: Work around initialized vertex attributes some more.
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					 1 changed files with 8 additions and 2 deletions
				
			
		|  | @ -2,6 +2,8 @@ | ||||||
| // Licensed under GPLv2 or any later version
 | // Licensed under GPLv2 or any later version
 | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
|  | #include <boost/range/algorithm/fill.hpp> | ||||||
|  | 
 | ||||||
| #include "clipper.h" | #include "clipper.h" | ||||||
| #include "command_processor.h" | #include "command_processor.h" | ||||||
| #include "math.h" | #include "math.h" | ||||||
|  | @ -65,10 +67,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
| 
 | 
 | ||||||
|             // Information about internal vertex attributes
 |             // Information about internal vertex attributes
 | ||||||
|             u32 vertex_attribute_sources[16]; |             u32 vertex_attribute_sources[16]; | ||||||
|             std::fill(vertex_attribute_sources, &vertex_attribute_sources[16], 0xdeadbeef); |             boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||||||
|             u32 vertex_attribute_strides[16]; |             u32 vertex_attribute_strides[16]; | ||||||
|             u32 vertex_attribute_formats[16]; |             u32 vertex_attribute_formats[16]; | ||||||
|             u32 vertex_attribute_elements[16]; | 
 | ||||||
|  |             // HACK: Initialize vertex_attribute_elements to zero to prevent infinite loops below.
 | ||||||
|  |             // This is one of the hacks required to deal with uninitalized vertex attributes.
 | ||||||
|  |             // TODO: Fix this properly.
 | ||||||
|  |             u32 vertex_attribute_elements[16] = {}; | ||||||
|             u32 vertex_attribute_element_size[16]; |             u32 vertex_attribute_element_size[16]; | ||||||
| 
 | 
 | ||||||
|             // Setup attribute data from loaders
 |             // Setup attribute data from loaders
 | ||||||
|  |  | ||||||
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