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	audio_core: Only perform audio stretching if below full speed. (#7201)
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					 13 changed files with 83 additions and 52 deletions
				
			
		|  | @ -22,8 +22,8 @@ TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") { | |||
|     Memory::MemorySystem lle_memory{system}; | ||||
|     Core::Timing lle_core_timing(1, 100); | ||||
| 
 | ||||
|     AudioCore::DspHle hle(hle_memory, hle_core_timing); | ||||
|     AudioCore::DspLle lle(lle_memory, lle_core_timing, true); | ||||
|     AudioCore::DspHle hle(system, hle_memory, hle_core_timing); | ||||
|     AudioCore::DspLle lle(system, lle_memory, lle_core_timing, true); | ||||
| 
 | ||||
|     // Initialise LLE
 | ||||
|     { | ||||
|  |  | |||
|  | @ -18,7 +18,7 @@ TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") { | |||
|     Memory::MemorySystem memory{system}; | ||||
|     Core::Timing core_timing(1, 100); | ||||
| 
 | ||||
|     AudioCore::DspLle lle(memory, core_timing, true); | ||||
|     AudioCore::DspLle lle(system, memory, core_timing, true); | ||||
|     { | ||||
|         FileUtil::SetUserPath(); | ||||
|         // dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
 | ||||
|  |  | |||
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