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audio_core: Only perform audio stretching if below full speed. (#7201)
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13 changed files with 83 additions and 52 deletions
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@ -22,8 +22,8 @@ TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
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Memory::MemorySystem lle_memory{system};
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Core::Timing lle_core_timing(1, 100);
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AudioCore::DspHle hle(hle_memory, hle_core_timing);
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AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
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AudioCore::DspHle hle(system, hle_memory, hle_core_timing);
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AudioCore::DspLle lle(system, lle_memory, lle_core_timing, true);
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// Initialise LLE
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{
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@ -18,7 +18,7 @@ TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
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Memory::MemorySystem memory{system};
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Core::Timing core_timing(1, 100);
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AudioCore::DspLle lle(memory, core_timing, true);
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AudioCore::DspLle lle(system, memory, core_timing, true);
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{
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FileUtil::SetUserPath();
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// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
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