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	Delete core_context before shutting down SDL
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		|  | @ -211,6 +211,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | |||
| } | ||||
| 
 | ||||
| EmuWindow_SDL2::~EmuWindow_SDL2() { | ||||
|     core_context.reset(); | ||||
|     Network::Shutdown(); | ||||
|     InputCommon::Shutdown(); | ||||
|     SDL_GL_DeleteContext(window_context); | ||||
|  |  | |||
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