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	Delete core_context before shutting down SDL
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		|  | @ -211,6 +211,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| EmuWindow_SDL2::~EmuWindow_SDL2() { | EmuWindow_SDL2::~EmuWindow_SDL2() { | ||||||
|  |     core_context.reset(); | ||||||
|     Network::Shutdown(); |     Network::Shutdown(); | ||||||
|     InputCommon::Shutdown(); |     InputCommon::Shutdown(); | ||||||
|     SDL_GL_DeleteContext(window_context); |     SDL_GL_DeleteContext(window_context); | ||||||
|  |  | ||||||
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