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	add mono_render_left_eye option (#6140)
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					 9 changed files with 36 additions and 2 deletions
				
			
		|  | @ -137,6 +137,8 @@ void Config::ReadValues() { | |||
|     Settings::values.texture_filter_name = | ||||
|         sdl2_config->GetString("Renderer", "texture_filter_name", "none"); | ||||
| 
 | ||||
|     Settings::values.mono_render_left_eye = | ||||
|         sdl2_config->GetBoolean("Renderer", "mono_render_left_eye", true); | ||||
|     Settings::values.render_3d = static_cast<Settings::StereoRenderOption>( | ||||
|         sdl2_config->GetInteger("Renderer", "render_3d", 0)); | ||||
|     Settings::values.factor_3d = | ||||
|  |  | |||
|  | @ -166,6 +166,10 @@ render_3d = | |||
| # 0 - 100: Intensity. 0 (default) | ||||
| factor_3d = | ||||
| 
 | ||||
| # Change Default Eye to Render When in Monoscopic Mode | ||||
| # 0 (default): Right, 1: Left | ||||
| mono_render_left_eye = | ||||
| 
 | ||||
| # The name of the post processing shader to apply. | ||||
| # Loaded from shaders if render_3d is off or side by side. | ||||
| # Loaded from shaders/anaglyph if render_3d is anaglyph | ||||
|  |  | |||
|  | @ -345,6 +345,8 @@ void Config::ReadLayoutValues() { | |||
|     Settings::values.render_3d = static_cast<Settings::StereoRenderOption>( | ||||
|         ReadSetting(QStringLiteral("render_3d"), 0).toInt()); | ||||
|     Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt(); | ||||
|     Settings::values.mono_render_left_eye = | ||||
|         ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool(); | ||||
|     Settings::values.pp_shader_name = | ||||
|         ReadSetting(QStringLiteral("pp_shader_name"), | ||||
|                     (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) | ||||
|  | @ -899,6 +901,8 @@ void Config::SaveLayoutValues() { | |||
| 
 | ||||
|     WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0); | ||||
|     WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0); | ||||
|     WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye, | ||||
|                  false); | ||||
|     WriteSetting(QStringLiteral("pp_shader_name"), | ||||
|                  QString::fromStdString(Settings::values.pp_shader_name), | ||||
|                  (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) | ||||
|  |  | |||
|  | @ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() { | |||
|     ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); | ||||
|     ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d)); | ||||
|     ui->factor_3d->setValue(Settings::values.factor_3d); | ||||
|     ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye); | ||||
|     updateShaders(Settings::values.render_3d); | ||||
|     ui->toggle_linear_filter->setChecked(Settings::values.filter_mode); | ||||
|     int tex_filter_idx = ui->texture_filter_combobox->findText( | ||||
|  | @ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() { | |||
|     Settings::values.render_3d = | ||||
|         static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex()); | ||||
|     Settings::values.factor_3d = ui->factor_3d->value(); | ||||
|     Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked(); | ||||
|     Settings::values.pp_shader_name = | ||||
|         ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString(); | ||||
|     Settings::values.filter_mode = ui->toggle_linear_filter->isChecked(); | ||||
|  |  | |||
|  | @ -207,6 +207,20 @@ | |||
|         </item> | ||||
|        </layout> | ||||
|       </item> | ||||
|        <item> | ||||
|          <layout class="QHBoxLayout" name="horizontalLayout_9"> | ||||
|            <item> | ||||
|            <widget class="QCheckBox" name="mono_render_left_eye"> | ||||
|              <property name="toolTip"> | ||||
|                <string><html><head/><body><p>If false, right eye will be used. Useful if using ReShade</p></body></html></string> | ||||
|              </property> | ||||
|              <property name="text"> | ||||
|                <string>Render Left Eye in Monoscopic Mode</string> | ||||
|              </property> | ||||
|            </widget> | ||||
|            </item> | ||||
|          </layout> | ||||
|        </item> | ||||
|      </layout> | ||||
|     </widget> | ||||
|    </item> | ||||
|  | @ -350,6 +364,7 @@ | |||
|   <tabstop>texture_filter_combobox</tabstop> | ||||
|   <tabstop>render_3d_combobox</tabstop> | ||||
|   <tabstop>factor_3d</tabstop> | ||||
|   <tabstop>mono_render_left_eye</tabstop> | ||||
|   <tabstop>layout_combobox</tabstop> | ||||
|   <tabstop>swap_screen</tabstop> | ||||
|   <tabstop>upright_screen</tabstop> | ||||
|  |  | |||
|  | @ -95,6 +95,7 @@ void LogSettings() { | |||
|     log_setting("Renderer_TextureFilterName", values.texture_filter_name); | ||||
|     log_setting("Stereoscopy_Render3d", values.render_3d); | ||||
|     log_setting("Stereoscopy_Factor3d", values.factor_3d); | ||||
|     log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye); | ||||
|     log_setting("Layout_LayoutOption", values.layout_option); | ||||
|     log_setting("Layout_SwapScreen", values.swap_screen); | ||||
|     log_setting("Layout_UprightScreen", values.upright_screen); | ||||
|  |  | |||
|  | @ -196,6 +196,8 @@ struct Values { | |||
|     StereoRenderOption render_3d; | ||||
|     std::atomic<u8> factor_3d; | ||||
| 
 | ||||
|     bool mono_render_left_eye; | ||||
| 
 | ||||
|     int cardboard_screen_size; | ||||
|     int cardboard_x_shift; | ||||
|     int cardboard_y_shift; | ||||
|  |  | |||
|  | @ -149,6 +149,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { | |||
|              static_cast<int>(Settings::values.render_3d)); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d", | ||||
|              Settings::values.factor_3d.load()); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye", | ||||
|              Settings::values.mono_render_left_eye); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value); | ||||
| } | ||||
|  |  | |||
|  | @ -991,7 +991,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|     if (layout.top_screen_enabled) { | ||||
|         if (layout.is_rotated) { | ||||
|             if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { | ||||
|                 DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, | ||||
|                 int eye = Settings::values.mono_render_left_eye ? 0 : 1; | ||||
|                 DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, | ||||
|                                         (float)top_screen.top, (float)top_screen.GetWidth(), | ||||
|                                         (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { | ||||
|  | @ -1020,7 +1021,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|             } | ||||
|         } else { | ||||
|             if (Settings::values.render_3d == Settings::StereoRenderOption::Off) { | ||||
|                 DrawSingleScreen(screen_infos[0], (float)top_screen.left, (float)top_screen.top, | ||||
|                 int eye = Settings::values.mono_render_left_eye ? 0 : 1; | ||||
|                 DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, | ||||
|                                  (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); | ||||
|             } else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) { | ||||
|                 DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, | ||||
|  |  | |||
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