mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 05:40:04 +00:00 
			
		
		
		
	Merge pull request #470 from archshift/master
Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
This commit is contained in:
		
						commit
						65c12d2430
					
				
					 2 changed files with 53 additions and 24 deletions
				
			
		
							
								
								
									
										2
									
								
								externals/nihstro
									
										
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								externals/nihstro
									
										
									
									
										vendored
									
									
								
							|  | @ -1 +1 @@ | |||
| Subproject commit fc71f8684d26ccf277ad68809c8bd7273141fe89 | ||||
| Subproject commit 0a8b4d221425f13e24a3cef9b02edc3221bab211 | ||||
|  | @ -349,12 +349,44 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|             break; | ||||
|         } | ||||
|         default: | ||||
|         { | ||||
|             static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) { | ||||
|                 bool results[2] = { refx == state.conditional_code[0], | ||||
|                                     refy == state.conditional_code[1] }; | ||||
| 
 | ||||
|                 switch (flow_control.op) { | ||||
|                 case flow_control.Or: | ||||
|                     return results[0] || results[1]; | ||||
| 
 | ||||
|                 case flow_control.And: | ||||
|                     return results[0] && results[1]; | ||||
| 
 | ||||
|                 case flow_control.JustX: | ||||
|                     return results[0]; | ||||
| 
 | ||||
|                 case flow_control.JustY: | ||||
|                     return results[1]; | ||||
|                 } | ||||
|             }; | ||||
| 
 | ||||
|             // Handle each instruction on its own
 | ||||
|             switch (instr.opcode) { | ||||
|             case Instruction::OpCode::END: | ||||
|                 exit_loop = true; | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::JMPC: | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||
|                     state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::JMPU: | ||||
|                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||
|                     state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::CALL: | ||||
|                 call(state, | ||||
|                      instr.flow_control.dest_offset, | ||||
|  | @ -362,6 +394,24 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|                      binary_offset + 1); | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::CALLU: | ||||
|                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||
|                     call(state, | ||||
|                         instr.flow_control.dest_offset, | ||||
|                         instr.flow_control.num_instructions, | ||||
|                         binary_offset + 1); | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::CALLC: | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||
|                     call(state, | ||||
|                         instr.flow_control.dest_offset, | ||||
|                         instr.flow_control.num_instructions, | ||||
|                         binary_offset + 1); | ||||
|                 } | ||||
|                 break; | ||||
| 
 | ||||
|             case Instruction::OpCode::NOP: | ||||
|                 break; | ||||
| 
 | ||||
|  | @ -384,29 +434,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
|             { | ||||
|                 // TODO: Do we need to consider swizzlers here?
 | ||||
| 
 | ||||
|                 auto flow_control = instr.flow_control; | ||||
|                 bool results[3] = { (bool)flow_control.refx == state.conditional_code[0], | ||||
|                                     (bool)flow_control.refy == state.conditional_code[1] }; | ||||
| 
 | ||||
|                 switch (flow_control.op) { | ||||
|                 case flow_control.Or: | ||||
|                     results[2] = results[0] || results[1]; | ||||
|                     break; | ||||
| 
 | ||||
|                 case flow_control.And: | ||||
|                     results[2] = results[0] && results[1]; | ||||
|                     break; | ||||
| 
 | ||||
|                 case flow_control.JustX: | ||||
|                     results[2] = results[0]; | ||||
|                     break; | ||||
| 
 | ||||
|                 case flow_control.JustY: | ||||
|                     results[2] = results[1]; | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 if (results[2]) { | ||||
|                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||
|                     call(state, | ||||
|                          binary_offset + 1, | ||||
|                          instr.flow_control.dest_offset - binary_offset - 1, | ||||
|  | @ -429,6 +457,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | |||
| 
 | ||||
|             break; | ||||
|         } | ||||
|         } | ||||
| 
 | ||||
|         ++state.program_counter; | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue