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	Merge pull request #470 from archshift/master
Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
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					 2 changed files with 53 additions and 24 deletions
				
			
		
							
								
								
									
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							|  | @ -1 +1 @@ | ||||||
| Subproject commit fc71f8684d26ccf277ad68809c8bd7273141fe89 | Subproject commit 0a8b4d221425f13e24a3cef9b02edc3221bab211 | ||||||
|  | @ -349,12 +349,44 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         default: |         default: | ||||||
|  |         { | ||||||
|  |             static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) { | ||||||
|  |                 bool results[2] = { refx == state.conditional_code[0], | ||||||
|  |                                     refy == state.conditional_code[1] }; | ||||||
|  | 
 | ||||||
|  |                 switch (flow_control.op) { | ||||||
|  |                 case flow_control.Or: | ||||||
|  |                     return results[0] || results[1]; | ||||||
|  | 
 | ||||||
|  |                 case flow_control.And: | ||||||
|  |                     return results[0] && results[1]; | ||||||
|  | 
 | ||||||
|  |                 case flow_control.JustX: | ||||||
|  |                     return results[0]; | ||||||
|  | 
 | ||||||
|  |                 case flow_control.JustY: | ||||||
|  |                     return results[1]; | ||||||
|  |                 } | ||||||
|  |             }; | ||||||
|  | 
 | ||||||
|             // Handle each instruction on its own
 |             // Handle each instruction on its own
 | ||||||
|             switch (instr.opcode) { |             switch (instr.opcode) { | ||||||
|             case Instruction::OpCode::END: |             case Instruction::OpCode::END: | ||||||
|                 exit_loop = true; |                 exit_loop = true; | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  |             case Instruction::OpCode::JMPC: | ||||||
|  |                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||||
|  |                     state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Instruction::OpCode::JMPU: | ||||||
|  |                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||||
|  |                     state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1; | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|             case Instruction::OpCode::CALL: |             case Instruction::OpCode::CALL: | ||||||
|                 call(state, |                 call(state, | ||||||
|                      instr.flow_control.dest_offset, |                      instr.flow_control.dest_offset, | ||||||
|  | @ -362,6 +394,24 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                      binary_offset + 1); |                      binary_offset + 1); | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  |             case Instruction::OpCode::CALLU: | ||||||
|  |                 if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) { | ||||||
|  |                     call(state, | ||||||
|  |                         instr.flow_control.dest_offset, | ||||||
|  |                         instr.flow_control.num_instructions, | ||||||
|  |                         binary_offset + 1); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|  |             case Instruction::OpCode::CALLC: | ||||||
|  |                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||||
|  |                     call(state, | ||||||
|  |                         instr.flow_control.dest_offset, | ||||||
|  |                         instr.flow_control.num_instructions, | ||||||
|  |                         binary_offset + 1); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|             case Instruction::OpCode::NOP: |             case Instruction::OpCode::NOP: | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  | @ -384,29 +434,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|             { |             { | ||||||
|                 // TODO: Do we need to consider swizzlers here?
 |                 // TODO: Do we need to consider swizzlers here?
 | ||||||
| 
 | 
 | ||||||
|                 auto flow_control = instr.flow_control; |                 if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) { | ||||||
|                 bool results[3] = { (bool)flow_control.refx == state.conditional_code[0], |  | ||||||
|                                     (bool)flow_control.refy == state.conditional_code[1] }; |  | ||||||
| 
 |  | ||||||
|                 switch (flow_control.op) { |  | ||||||
|                 case flow_control.Or: |  | ||||||
|                     results[2] = results[0] || results[1]; |  | ||||||
|                     break; |  | ||||||
| 
 |  | ||||||
|                 case flow_control.And: |  | ||||||
|                     results[2] = results[0] && results[1]; |  | ||||||
|                     break; |  | ||||||
| 
 |  | ||||||
|                 case flow_control.JustX: |  | ||||||
|                     results[2] = results[0]; |  | ||||||
|                     break; |  | ||||||
| 
 |  | ||||||
|                 case flow_control.JustY: |  | ||||||
|                     results[2] = results[1]; |  | ||||||
|                     break; |  | ||||||
|                 } |  | ||||||
| 
 |  | ||||||
|                 if (results[2]) { |  | ||||||
|                     call(state, |                     call(state, | ||||||
|                          binary_offset + 1, |                          binary_offset + 1, | ||||||
|                          instr.flow_control.dest_offset - binary_offset - 1, |                          instr.flow_control.dest_offset - binary_offset - 1, | ||||||
|  | @ -429,6 +457,7 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
| 
 | 
 | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|  |         } | ||||||
| 
 | 
 | ||||||
|         ++state.program_counter; |         ++state.program_counter; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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