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	handle upscaling and offsets (fixes oot3d)
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					 1 changed files with 33 additions and 17 deletions
				
			
		|  | @ -890,9 +890,10 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     bool use_custom_tex = false; | ||||
|     std::string dump_path; // Has to be declared here for logging later
 | ||||
|     std::vector<u8> decoded_png; | ||||
|     u32 png_width; | ||||
|     u32 png_height; | ||||
|     u32 png_width = 0; | ||||
|     u32 png_height = 0; | ||||
|     u64 tex_hash = 0; | ||||
|     Common::Rectangle custom_rect = rect; // Required for rect to function properly with custom textures
 | ||||
| 
 | ||||
|     if (Settings::values.dump_textures || Settings::values.custom_textures) | ||||
|         tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size); | ||||
|  | @ -901,8 +902,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|         const std::string load_path = fmt::format( | ||||
|             "{}textures/{:016X}/tex1_{}x{}_{:016X}_{}.png", | ||||
|             FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, | ||||
|             width, height, tex_hash, static_cast<u32>(pixel_format)); | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id, width, | ||||
|             height, tex_hash, static_cast<u32>(pixel_format)); | ||||
| 
 | ||||
|         if (!custom_tex_cache.IsTextureCached(tex_hash)) { | ||||
|             if (FileUtil::Exists(load_path)) { | ||||
|  | @ -924,9 +925,16 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|             png_height = custom_tex_info.height; | ||||
|             use_custom_tex = true; | ||||
|         } | ||||
| 
 | ||||
|         if (png_width && png_height) { | ||||
|             custom_rect.left = (custom_rect.left / width) * png_width; | ||||
|             custom_rect.top = (custom_rect.top / height) * png_height; | ||||
|             custom_rect.right = (custom_rect.right / width) * png_width; | ||||
|             custom_rect.bottom = (custom_rect.bottom / height) * png_height; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (Settings::values.dump_textures) { | ||||
|     if (Settings::values.dump_textures && !use_custom_tex) { | ||||
|         dump_path = fmt::format( | ||||
|             "{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), | ||||
|             Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); | ||||
|  | @ -942,8 +950,8 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     } | ||||
| 
 | ||||
|     // Load data from memory to the surface
 | ||||
|     GLint x0 = static_cast<GLint>(rect.left); | ||||
|     GLint y0 = static_cast<GLint>(rect.bottom); | ||||
|     GLint x0 = static_cast<GLint>(custom_rect.left); | ||||
|     GLint y0 = static_cast<GLint>(custom_rect.bottom); | ||||
|     std::size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format); | ||||
| 
 | ||||
|     const FormatTuple& tuple = GetFormatTuple(pixel_format); | ||||
|  | @ -952,12 +960,18 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
 | ||||
|     // surface
 | ||||
|     OGLTexture unscaled_tex; | ||||
|     if (res_scale != 1 && !use_custom_tex) { | ||||
|     if (res_scale != 1) { | ||||
|         x0 = 0; | ||||
|         y0 = 0; | ||||
| 
 | ||||
|         unscaled_tex.Create(); | ||||
|         AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); | ||||
|         if (use_custom_tex) { | ||||
|             AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8), | ||||
|                                    png_width, png_height); | ||||
|         } else { | ||||
|             AllocateSurfaceTexture(unscaled_tex.handle, tuple, custom_rect.GetWidth(), | ||||
|                                    custom_rect.GetHeight()); | ||||
|         } | ||||
|         target_tex = unscaled_tex.handle; | ||||
|     } | ||||
| 
 | ||||
|  | @ -977,15 +991,16 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|                         static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, | ||||
|                         &gl_buffer[buffer_offset]); | ||||
|     } else { | ||||
|         AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width, | ||||
|                                png_height); | ||||
|         cur_state.texture_units[0].texture_2d = texture.handle; | ||||
|         cur_state.Apply(); | ||||
|         if (res_scale == 1) { | ||||
|             AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), png_width, | ||||
|                                    png_height); | ||||
|             cur_state.texture_units[0].texture_2d = texture.handle; | ||||
|             cur_state.Apply(); | ||||
|         } | ||||
|         // always going to be using rgba8
 | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(png_width)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         // todo: properly handle offsets
 | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, png_width, png_height, GL_RGBA, GL_UNSIGNED_BYTE, | ||||
|                         decoded_png.data()); | ||||
|     } | ||||
|  | @ -1011,14 +1026,15 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|     cur_state.texture_units[0].texture_2d = old_tex; | ||||
|     cur_state.Apply(); | ||||
| 
 | ||||
|     if (res_scale != 1 && !use_custom_tex) { | ||||
|         auto scaled_rect = rect; | ||||
|     if (res_scale != 1) { | ||||
|         auto scaled_rect = custom_rect; | ||||
|         scaled_rect.left *= res_scale; | ||||
|         scaled_rect.top *= res_scale; | ||||
|         scaled_rect.right *= res_scale; | ||||
|         scaled_rect.bottom *= res_scale; | ||||
| 
 | ||||
|         BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, | ||||
|         BlitTextures(unscaled_tex.handle, {0, custom_rect.GetHeight(), custom_rect.GetWidth(), 0}, | ||||
|                      texture.handle, | ||||
|                      scaled_rect, type, read_fb_handle, draw_fb_handle); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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