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	Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
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					 5 changed files with 2 additions and 55 deletions
				
			
		|  | @ -38,7 +38,6 @@ | |||
| #include "common/scm_rev.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "common/string_util.h" | ||||
| #include "core/arm/disassembler/load_symbol_map.h" | ||||
| #include "core/core.h" | ||||
| #include "core/file_sys/archive_source_sd_savedata.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
|  | @ -253,8 +252,6 @@ void GMainWindow::ConnectWidgetEvents() { | |||
| void GMainWindow::ConnectMenuEvents() { | ||||
|     // File
 | ||||
|     connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); | ||||
|     connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, | ||||
|             &GMainWindow::OnMenuLoadSymbolMap); | ||||
|     connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, | ||||
|             &GMainWindow::OnMenuSelectGameListRoot); | ||||
|     connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); | ||||
|  | @ -506,16 +503,6 @@ void GMainWindow::OnMenuLoadFile() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuLoadSymbolMap() { | ||||
|     QString filename = QFileDialog::getOpenFileName( | ||||
|         this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)")); | ||||
|     if (!filename.isEmpty()) { | ||||
|         UISettings::values.symbols_path = QFileInfo(filename).path(); | ||||
| 
 | ||||
|         LoadSymbolMap(filename.toStdString()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMenuSelectGameListRoot() { | ||||
|     QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); | ||||
|     if (!dir_path.isEmpty()) { | ||||
|  |  | |||
|  | @ -116,7 +116,6 @@ private slots: | |||
|     void OnGameListLoadFile(QString game_path); | ||||
|     void OnGameListOpenSaveFolder(u64 program_id); | ||||
|     void OnMenuLoadFile(); | ||||
|     void OnMenuLoadSymbolMap(); | ||||
|     /// Called whenever a user selects the "File->Select Game List Root" menu item
 | ||||
|     void OnMenuSelectGameListRoot(); | ||||
|     void OnMenuRecentFile(); | ||||
|  |  | |||
|  | @ -58,7 +58,6 @@ | |||
|      </property> | ||||
|     </widget> | ||||
|     <addaction name="action_Load_File"/> | ||||
|     <addaction name="action_Load_Symbol_Map"/> | ||||
|     <addaction name="separator"/> | ||||
|     <addaction name="action_Select_Game_List_Root"/> | ||||
|     <addaction name="menu_recent_files"/> | ||||
|  |  | |||
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