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	yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor.
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					 2 changed files with 3 additions and 3 deletions
				
			
		|  | @ -51,8 +51,8 @@ void CompatDB::Submit() { | |||
|     case CompatDBPage::Final: | ||||
|         back(); | ||||
|         LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); | ||||
|         Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility", | ||||
|                                    compatibility->checkedId()); | ||||
|         Core::System::GetInstance().TelemetrySession().AddField( | ||||
|             Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId()); | ||||
| 
 | ||||
|         button(NextButton)->setEnabled(false); | ||||
|         button(NextButton)->setText(tr("Submitting")); | ||||
|  |  | |||
|  | @ -798,7 +798,7 @@ bool GMainWindow::LoadROM(const QString& filename) { | |||
| 
 | ||||
|     game_path = filename; | ||||
| 
 | ||||
|     Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); | ||||
|     system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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